Trading and item pricing: Difference between revisions

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An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling, i.e. the smaller the total price modifier the better for the player.
An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling, i.e. the smaller the total price modifier the better for the player.


== Modifiers ==
== Modifiers ==
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! Character level !! Bonus (explorer difficulty)
! Character level !! Bonus (explorer difficulty)
|-
|-
| 1 - 4 || +4
| 1 4 || +4
|-
|-
| 5 - 8 || +5
| 5 8 || +5
|-
|-
| 9 - 12 || +6
| 9 12 || +6
|}
|}


==== Tactician difficulty ====
==== Tactician difficulty ====
In Tactician difficulty, the difficulty modifier is -0.5, meaning the total modifier is increased, making it more expensive to buy and lowering the sell price.
In Tactician difficulty, the difficulty modifier is −0.5, meaning the total modifier is increased, making it more expensive to buy and lowering the sell price.


=== Trader attitude ===
=== Trader attitude ===
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A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude changes the total modifier by 0.005, resulting in a maximum attitude modifier of 0.5 at 100 Attitude.  
A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude changes the total modifier by 0.005, resulting in a maximum attitude modifier of 0.5 at 100 Attitude.  


: <tt>Attitude modifier = Attitude * 0.005</tt>
: <tt>Attitude modifier = Attitude × 0.005</tt>


[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character.
[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character.
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