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A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | ||
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps. Vents can also be | The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps. Vents can also be "disarmed" by placing a heavy enough object on-top of them. | ||
Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided. | Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided. |