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{{SpellPage
[[File:True Strike Icon 2.png|frameless|right]]
| name = True Strike
'''True Strike''' is a Divination '''[[Spells#Cantrips|Cantrip]]''' available to [[Bard]], [[Sorcerer]], [[Warlock]], and [[Wizard]]. This spell allows spellcasters to magically see into a creature's defence to advantage on the next attack roll against the target.
| image = True Strike.webp
| level = cantrip
| school = Divination
| ritual =
| classes = Bard, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| summary = The caster gains Advantage on their next Attack Roll against the target.
| description = Gain {{Advantage}} on your next {{Attack Roll}}.
| cost = action
| attack roll =
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| concentration = yes
| range = ranged
| range m =
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| aoe =
| aoe m =
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| condition = True Strike
| condition duration = 2
| condition save =
| area =
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| notes = * This cantrip is also granted to [[Ranger]]s who pick {{SAI|Mage Breaker}} as their Favoured Enemy at level 1.
* The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit:
** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies.
** Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss.
** The duration is 2 turns, but this includes the turn on which the condition is applied. This is true of many spells, but is especially important for short duration spells.
* True Strike is rarely considered worth using due to its opportunity cost; a full action must be spent on it to improve the chances of hitting once. Most of the time, if two actions are available (whether on the same turn or not), attacking twice is more effective than attacking once with advantage due to damage bonuses.
* However, True Strike is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. This eliminates the opportunity cost. Note that the duration is only 2 turns (12 seconds while not in turn-based mode).
* Another niche use case exists for an [[Arcane Trickster]] making a {{SAI|Sneak Attack (Melee)|Sneak Attack}}. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient.
** In such cases, True Strike can be even more useful when using the {{SAI|Sneak Attack (Ranged)|ranged version}} of sneak attack, since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage.
| video =
| other ways to learn = [[Mage Breaker]] (Ranger class feature)
}}


== External Links ==
[[Category:Spells]][[Category:Cantrips]]
* {{FRWiki|True strike|long}}
== Description ==
Divine a character's defences to give you {{Advantage}} on [[Attack Rolls]] against it.
 
== Properties ==
{{InfoBlob|{{Action}}}}
 
''Available to level 1 [[Bard]], [[Sorcerer]], [[Warlock]], and [[Wizard]].''
* {{Range|m=18|ft=60}}
* {{Concentration}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:True Strike Condition Icon 3.png|frameless|upright=0.12]] True Strike</strong>
|-
| {{Duration|2}}
* The spellcaster has {{Advantage}} on [[Attack Rolls]] against this creature.
|}
== Notes ==
* '''True Strike only grants {{Advantage}} on the next single attack against the target, regardles of whether it hits or misses.'''
** This {{Advantage}} is granted ''only'' to the spellcaster, not to all allies.
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