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| <onlyinclude>{{#switch: {{{this is an example|}}}
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| | yes =
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| | #default =
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| {{PageSeo
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| | title = {{{type}}}
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| | description = {{{type}}} are a type of {{{handedness}}} {{{category}}} {{{melee or ranged}}} weapon in Baldur's Gate 3. Learn more about their properties and see the list of all {{{type}}} in the game.
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| }}
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| }}
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| {{WeaponType|{{{type}}}}} are a type of {{{handedness}}} {{{category}}} {{{melee or ranged}}} [[Weapons|weapon]]. Following are some base attributes common to most {{lc:{{{type}}} }}, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see [[{{{example}}}]]. Further down below, you can find a list of all {{lc:{{{type}}} }} in the game.
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| <h2> Properties </h2>
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| <dl class="bg3wiki-property-list">
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| <dt> {{#if: {{{versatile damage|}}} | One-handed damage: | Damage: }}
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| <dd> {{DamageInfo
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| | {{{damage}}}
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| | {{{damage type}}}
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| | modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }}
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| }}
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| {{#if: {{{versatile damage|}}} |
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| <dt> Two-handed damage:
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| <dd> {{DamageInfo
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| | {{{versatile damage}}}
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| | {{{damage type}}}
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| | modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }}
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| }}
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| }}
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| <dt> Details:
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| <dd> {{#switch:{{{handedness|}}}
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| | one-handed = {{One-Handed}}
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| | two-handed = {{Two-Handed}}
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| | versatile = {{Versatile}}
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| }}
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| {{#if: {{{range m|}}} {{{range ft|}}}
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| | <dd> {{Range|m={{{range m}}}|ft={{{range ft}}}}}
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| | <dd> {{#if:{{{range|}}}
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| | {{Range|{{{range}}}}}
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| | {{#ifeq: {{{melee or ranged|}}} | ranged
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| | {{Range|ranged}}
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| | {{#if:{{{reach|}}}
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| | {{Range|reach}}
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| | {{Range|melee}}
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| }}
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| }}
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| }}
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| }} {{#if: {{{finesse|}}} | <dd> {{Finesse}}
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| }} {{#if: {{{light|}}} | <dd> {{Light}}
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| }} {{#if: {{{reach|}}} | <dd> {{Reach}}
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| }} {{#if: {{{thrown|}}} | <dd> {{Thrown}}
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| }} {{#if: {{{can't dual wield|}}} | <dd> {{Can't Dual Wield}}
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| }} {{#if: {{{dippable|}}} | <dd> {{Dippable}}
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| }}
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| </dl>
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| <h3> Actions </h3>
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| {{WeaponProficiencyUnlocks}}
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| {{#if: {{{weapon actions|}}}
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| | {{#invoke: ParseList | main | {{{weapon actions}}} | useTemplate = WeaponAction | type = htmlList }}
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| | {{{actions}}}
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| }}
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| <h2> List of {{lc:{{{type}}} }}</h2>
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| {{#switch: {{{this is an example|}}}
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| | yes = ''Omitted because this is an example''
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| | #default =
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| {{WeaponsTableHeader}} | | {{WeaponsTableHeader}} |
| {{#cargo_query: tables = weapons | | {{#cargo_query: tables = weapons |
| | fields = name, image, rarity, enchantment, damage, damage_type, extra_damage, extra_damage_type, weight_kg, weight_lb, price, special | | | fields = name, image, rarity, enchantment, damage, damage_type, extra_damage, extra_damage_type, weight_kg, weight_lb, price, special, weapon_actions |
| | order by = rarity_order, name | | | order by = rarity_order, name |
| | where = type="{{{type}}}" AND legacy IS NULL | | | where = type="Rapiers" AND legacy IS NULL |
| | default = {{WeaponsTableEmpty}} | | | default = {{WeaponsTableEmpty}} |
| | format = template | | | format = template |
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| }} | | }} |
| {{WeaponsTableFooter}} | | {{WeaponsTableFooter}} |
| }}
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| <h2>Legacy content</h2>
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| {{#switch: {{{this is an example|}}}
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| | yes = ''Omitted because this is an example''
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| | #default =
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| <ul>
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| {{#cargo_query: tables = weapons
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| | fields = name, legacy
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| | order by = rarity_order, name
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| | where = type="{{{type}}}" AND (legacy="unobtainable" OR legacy="inaccessible")
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| | default = ''(None)''
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| | format = template
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| | template = Legacy item entry
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| | order by = legacy
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| | named args = yes
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| | more results text =
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| }}
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| </ul>
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| }}
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| {{#switch: {{{this is an example|}}}
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| | yes =
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| | #default = [[Category:Equipment]] [[Category:Weapon Types]] [[Category:{{{category|simple}}} Weapon Types]]
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| }}</onlyinclude>
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| <br/><br/><hr/><br/><br/>
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| {{User:Hennils/Weapon_type_page | | {{#cargo_query: |
| | type = Rapiers
| | tables=weapons |
| | example = Rapier | | |fields=weapons.name, weapons.weapon_actions, weapons.weapon_actions |
| | category = martial | | |where=weapons.type = 'Rapiers' |
| | handedness = one-handed
| | |order by=weapons.name ASC |
| | melee or ranged = melee
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| | damage = 1d8
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| | damage type = Piercing
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| | finesse = yes
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| | dippable = yes
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| | weapon actions = Piercing Strike, Weakening Strike, Flourish | |
| }} | | }} |