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editsUser:T-Furan/Sandbox/Gear locator Act Three (edit)
Revision as of 18:56, 28 January 2024
, 28 January→Act Three
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*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | ||
*On a hit with a melee weapon, expend | *On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | ||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | *Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | ||
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn | *While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn | ||
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! scope="row"| {{MdRarityItem|Drunken Cloth}} | ! scope="row"| {{MdRarityItem|Drunken Cloth}} | ||
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* | *While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat | ||
| Bought from Severn in Guildhall | | Bought or stolen from [[Severn]] at the bar in the [[Guildhall]] | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-22|769}} | ||
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! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ||
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* | *While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
| Bought from Sticky Dondo in Guildhall | | Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]] | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-17|755}} | ||
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! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ||
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* | *When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get {{cond|Burning|Burned}} for 2 turns | ||
| Aelis Siryasius the grease elemental | | [[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}} | ||
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! scope="row"| {{MdRarityItem|Magic Amulet}} | ! scope="row"| {{MdRarityItem|Magic Amulet}} | ||
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* | *Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]] | ||
| Rewarded by Sarin for finding her | | Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-125|829}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ||
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*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | *If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | ||
| Voss | | Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-70|826}} | ||
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! scope="row"| {{MdRarityItem| | ! scope="row"| {{MdRarityItem|Armour of Moonbasking}} | ||
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* | *After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1 | ||
| | *Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape''' | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint | ||
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords|-157|939}} | |||
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! scope="row"| {{MdRarityItem| | ! scope="row"| {{MdRarityItem|Bonespike Helmet}} | ||
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* | *Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you | ||
| | *[[Intimidation]] +2 | ||
| | *Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost | ||
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! scope="row"| {{MdRarityItem| | ! scope="row"| {{MdRarityItem|Breaching Pikestaff}} | ||
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* | *Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon | ||
| On a coffin{{ref|name=note30}} in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]] | |||
|style="text-align: center;"| [[Ancient Lair]] {{Coords|-1385|60}} | |||
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! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ||
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* | *Your weapon attacks ignore target's [[Resistances|resistance]] to {{DamageColor|Physical|Physical}} damage | ||
| Strangler Luke | | [[Strangler Luke]]{{ref|name=note31}} on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-136|980}} | ||
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! scope="row"| {{MdRarityItem|Crimson Mischief}} | ! scope="row"| {{MdRarityItem|Crimson Mischief}} | ||
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* | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less | |||
*While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]] | |||
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Figthing}} | |||
|rowspan=3| [[Orin]] at the [[Bhaal Temple]] | |rowspan=3| [[Orin]] at the [[Bhaal Temple]] | ||
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
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! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ||
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* | *While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | ||
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]] | |||
*[[Armour Class]] +1 | |||
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! scope="row"| {{MdRarityItem|Bloodthirst}} | ! scope="row"| {{MdRarityItem|Bloodthirst}} | ||
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* | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
*Cast {{sai|True Strike}} ({{recharge|short rest}}) | |||
*This is a {{cond|Bound Weapon}} | |||
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | |||
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns | |||
|- | |- | ||
|} | |} | ||
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{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}} | {{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}} | ||
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}} | {{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}} | ||
{{ref|Once you pick up the pike, all the [[undead]] in the room will raise and attack you.|name=note30}} | |||
{{ref|He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.|name=note31}} | |||
</references> | </references> | ||