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Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher. | Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 100%" | ||
! | ! style="width: 150px" | Manoeuvre | ||
!Description | ! Description | ||
! Spend SD on miss? | |||
|- | |- | ||
| | | {{SAI|Commander's Strike}} || Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. || | ||
|- | |||
| {{SAI|Disarming Attack (Melee)|Disarming Attack}} || Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. || No | |||
|- | |||
| {{SAI|Distracting Strike (Melee)|Distracting Strike}} || Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it. || | |||
|- | |||
| {{SAI|Evasive Footwork}} || Evade attacks; enemies receive {{Disadvantage}} on melee attacks against you. || | |||
|- | |||
| {{SAI|Feinting Attack}} || Use both your action and bonus action on a turn to attack a target with {{Advantage}} and bonus damage. || | |||
|- | |||
| {{SAI|Goading Attack (Melee)|Goading Attack}} || Goad an enemy into attacking only you. It gains {{Disadvantage}} on Attack Rolls against anyone but you. || | |||
|- | |||
| {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} || Attack an enemy. On a hit, you can use {{SAI|Forced Manoeuvre}} on an ally, increasing their movement speed. || | |||
|- | |||
| {{SAI|Menacing Attack (Melee)|Menacing Attack}} || Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target. || No | |||
|- | |||
| {{SAI|Precision Attack}} || You can spend a [[Superiority Die]] to add it to the result to an [[Attack Roll]]. || | |||
|- | |||
| {{SAI|Pushing Attack (Melee)|Pushing Attack}} || Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}. || No | |||
|- | |||
| {{SAI|Rally}} || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} || | |||
|- | |||
| {{SAI|Riposte}} | |||
| When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{C|1d8 Physical damage}}. | |||
This is a [[Reaction (Combat)|Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. | |||
| | | | ||
|- | |- | ||
| | | {{SAI|Sweeping Attack}} || Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. || | ||
| | |||
|- | |- | ||
| | | {{SAI|Trip Attack (Melee)|Trip Attack}} || A powerful attack that possibly knocks the target {{Cond|Prone}}. || No | ||
| | |||
|} | |} | ||
{{Back to top}} | {{Back to top}} | ||
==Cantrips and spells== | ==Cantrips and spells== | ||
These cantrips and spells are available only to [[Eldritch Knight]] subclass. | These cantrips and spells are available only to [[Eldritch Knight]] subclass. | ||
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Manoeuvres | Manoeuvres | ||
# | #{{SAI|Distracting Strike (Melee)|Distracting Strike}} | ||
#{{SAI|Goading Attack (Melee)|Goading Attack}} | |||
#{{SAI|Riposte}} | |||
#[[Evasive Footwork]] | #[[Evasive Footwork]] | ||
#[[Menacing Attack (Melee)]] | #[[Menacing Attack (Melee)]] | ||
#[[Rally]] | #[[Rally]] | ||
{{Back to top}} | {{Back to top}} |