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edits
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Changed “Wild Magic” link to refer to Barbarian subclass feature instead of Sorcerer
m (Corrected class requirements. Wild magic surge effects are only gained once subclass is assigned at level 3, not level 1) Tags: Mobile edit Mobile web edit |
m (Changed “Wild Magic” link to refer to Barbarian subclass feature instead of Sorcerer) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Weapon Infusion''' is a [[Wild Magic | | summary = '''Wild Magic: Weapon Infusion''' is a [[Rage: Wild Magic|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}. | ||
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | | description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | ||
| image = Wild Magic Weapon Infusion.webp | | image = Wild Magic Weapon Infusion.webp |