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editsChanged resistances section to reflect non-magical resistance
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(Changed resistances section to reflect non-magical resistance) |
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{{Infobox statistics | {{Infobox statistics | ||
| name = Wraith | | name = Wraith | ||
| image = Wraith.png | |||
| imagesize = 0.7 | |||
| race = Wraith | | race = Wraith | ||
| size = Medium | | size = Medium | ||
Line 18: | Line 20: | ||
| cha = 15 | | cha = 15 | ||
| resistant1 = Bludgeoning | | nonmagic resistant1 = Bludgeoning | ||
| resistant2 = | | nonmagic resistant2 = Piercing | ||
| resistant3 = | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Lightning | ||
| | | resistant2 = Fire | ||
| | | resistant3 = Cold | ||
| | | resistant4 = Acid | ||
| | | resistant5 = Thunder | ||
| immune1 = Poison | | immune1 = Poison | ||
| immune2 = Necrotic | | immune2 = Necrotic | ||
Line 39: | Line 41: | ||
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws. | | feature5_description = While in sunlight, disadvantage on attack rolls and saving throws. | ||
}} | }} | ||
''' | '''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]]. | ||
== About == | == About == | ||
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}} | {{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}} | ||
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs any light sources and imposes magical darkness within melee range. | |||
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range. | |||
== Attacks and abilities == | == Attacks and abilities == | ||
{{TooltipBox|{{SAI|Necrotic Claws (Shadow)|w=40}}|image=Generic_Physical.webp|w=100| | |||
Lash out with cursed claws. | * Lash out with cursed claws, dealing {{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}} damage. | ||
{{Action}} | |||
}} | |||
{{TooltipBox|{{SAI|Life Drain|w=40}}|image=Generic Death.webp|w=100| | |||
* Possibly drain a target's [[Hit Points]], dealing {{DamageText|2d8+3|Necrotic}} damage. | |||
* Target receives the condition {{cond|Life Drain}} {{Duration|Long Rest}}. | |||
* On a failed Constitution saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die. | |||
{{Action}} | {{Action}} | ||
}} | |||
{{ | {{TooltipBox|Aura of Vile Oblivion|image=Generic Darkness.webp|w=100| | ||
*Gives the {{cond|Aura of Vile Oblivion}} condition. | |||
*Causes all light sources magical and mundane to go out inside a {{AOE|Radius|m=5|ft=16}}. | |||
}} | |||
{{TooltipBox|{{SAI|Dark Currents|w=40}}|image=Generic Darkness.webp|w=100| | |||
* Dissolves into the ground and emerges from the shadows at a different location as far as {{Range|m=8|ft=26}} away. | |||
* Requires at least {{action|movement|m=3|ft=10}} of [[Movement Speed]] to use. | |||
{{ | {{Action|movement}} | ||
}} | |||
{{ | |||
{{ | |||
* | ==Wraith enemy variants== | ||
* [[Daddy]] | |||
* [[Mummy]] | |||
== External links == | == External links == |