Editing Yurgir

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While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.


[[Bard]]s and [[Warlock|Warlocks]] are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{note|There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.}} Listening to Yurgir recite his contract earns the [[Inspiration|Inspirational Event]] '''Catchy Tune''' ([[Entertainer]] background). Tricking Yurgir to kill himself earns the [[Inspiration|Inspirational Event]] '''Killer Poetry''' ([[Haunted One]] background). Obtaining Yurgir's [[Hellfire Hand Crossbow]] awards the [[Inspiration|Inspirational Event]] '''Tools of the Trade''' ([[Outlander]] background).
[[Bard]]s and [[Warlock|Warlocks]] are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{note|There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.}} Listening to Yurgir recite his contract earns the [[Inspiration|Inspirational Event]] '''Catchy Tune''' ([[Entertainer]] background). Tricking Yurgir to kill himself earns the [[Inspiration|Inspirational Event]] '''Killer Poetry''' ([[Haunted One]] background. Obtaining Yurgir's [[Hellfire Hand Crossbow]] awards the [[Inspiration|Inspirational Event]] '''Tools of the Trade''' ([[Outlander]] background).


It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the party out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the party out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
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