Editing Yurgir

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The party can defeat the rats, and then [[Lyrthindor]], and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.  
The party can defeat the rats, and then [[Lyrthindor]], and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.  


While in peaceful negotiations with Yurgir, the party can speak with his displacer beast, [[Nessa]],{{note|If you want to fight Yurgir, you can get Nessa, the displacer beast, to fight against him with a Persuasion roll of 30, after investigating the [[spider meat]].}} and one of the merregons; [[Hoarding Merregon]] who can be traded with, found at {{Coords|-660|-760}}. {{note|If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.}}
While in peaceful negotiations with Yurgir, the player can speak with his displacer beast, [[Nessa]],{{note|If you want to fight Yurgir, you can get Nessa, the displacer beast, to fight against him with a Persuasion roll of 30, after investigating the [[spider meat]].}} and one of the merregons; [[Hoarding Merregon]] who can be traded with, found at {{Coords|-660|-760}}. {{note|If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.}}


=== Act Three ===
=== Act Three ===
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==== Visiting camp ====
==== Visiting camp ====
If the party freed Yurgir from his contract, the orthon will appear one night during a [[Long Rest]]. He will compliment the [[campsite]] and tell the party to seek out the diabolist [[Helsik]] in order to access Raphael's abode, the [[House of Hope]]. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.
If the party freed Yurgir from his contract, the orthon will appear one night during a [[Long Rest]]. He will compliment the player's [[campsite]] and tell the players to seek out the diabolist [[Helsik]] in order to access Raphael's abode, the [[House of Hope]]. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.


==== House of Hope ====
==== House of Hope ====
Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, if the party helped free him from his contract, he will switch allegiances and help the party kill [[Raphael]]. If the party killed Yurgir in Act 2, he can still be persuaded to aid the party with a {{SkillCheck|Persuasion|30}}.
Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, if the player helped free him from his contract, he will switch allegiances and help the player kill [[Raphael]]. If the player killed Yurgir in Act 2, he can still be persuaded to aid the player with a {{SkillCheck|Persuasion|30}}.


If Yurgir aids the party, he will become an ally for [[Gather Your Allies]]. When summoned, he becomes a playable [[Companions#Temporary_Companions|temporary companion]] through the action {{SAI|Hellstalker Yurgir}}.
If Yurgir aids the player, he will become an ally for [[Gather Your Allies]]. When summoned, he becomes a playable [[Companions#Temporary_Companions|temporary companion]] through the action {{SAI|Hellstalker Yurgir}}.


== Companion approval==
== Companion approval==
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