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| {{Infobox character | | {{CharacterInfo|name=Zanner Toobin|image=[[File:Portrait Zanner.png|350px]]|imagename= |
| | name = Zanner Toobin | | |race=[[Rock Gnome]] |
| | image = Zanner Toobin.png | | |level=10 |
| | voice = Faaiz Mbelizi | | |type=Humanoid |
| | race = [[Rock gnome]] | | |HP=57, 94{{Tactician}}|AC=12 |
| | role = [[Temporary companion]] | | |size=Small|weight=35kg|speed=6m |
| | faction = [[Church of Gond]] | | |STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12 |
| | level = 10 | | |passive= |
| | {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Gnome Cunning}}{{PAS|Opportunity Attack}}{{PAS|Shortened Stride}} |
| | |faction = [[Church of Gond]] |
| | |alt-name=Model |
| | |alt-image=[[File:Zanner Model.png|200px]]}}{{UnderConstruction}} |
| | '''Zanner Toobin''' is a [[Rock Gnome]] NPC in [[Baldur's Gate 3]]. He is first found in the [[Steel Watch Foundry]]. If the player helps him, he becomes a [[Companions#Temporary%20Companions|Temporary Companion]]. |
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| | modules =
| | ==Gameplay== |
| {{Infobox statistics
| | * Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him. |
| | child = yes
| | * Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy. |
| | size = Small
| | * Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], [[Elemental Weapon: Fire]] and [[Shocking Grasp]]. |
| | type = Humanoid
| | * While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two. |
| | armour_class = 12
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| | hit_points = 57
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| | hit_points_tactician = 74
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| | movement_speed_meters = 6
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| | movement_speed_feet =
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| | weight_kg = 35
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| | weight_lb =
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| | hiddenlevel = 10
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| | str = 8
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| | dex = 14
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| | con = 16
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| | int = 18
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| | wis = 10
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| | cha = 12
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| | condition1_name = Blinded
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| | condition1_description = Attacks have a range of 3 m (10 ft) and attack rolls have disadvantage.
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| | feature1_name = Darkvision | |
| | feature1_description = Can see in the dark up to 12m.
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| | feature2_name = Gnome Cunning
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| | feature2_description = Advantage on Intelligence, Wisdom, and Charisma saving throws.
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| | feature3_name = Opportunity Attack
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| | feature3_description = Automatically attack an enemy moving out of your reach.
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| | feature4_name = Shortened Stride
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| | feature4_description = Your movement speed is 7.5m (25ft).
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| }}
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| }}
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| '''Zanner Toobin''' is a [[rock gnome]], first found in the [[Steel Watch Foundry]]. If the player helps save the kidnapped Gondians in the [[Iron Throne]], he becomes a [[temporary companion]] while progressing through the Foundry.
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| == Overview ==
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| === Quests ===
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| *[[Save the Gondians]]
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| *[[Avenge the Ironhands]]
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| *[[Disable the Steel Watch]] | |
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| ==Interactions==
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| If the party has not yet traveled to the [[Iron Throne]], they can find Zanner Toobin in the back room of the [[Steel Watch Foundry]]. He will inform them that the [[Gondian]]s dare not fight back against the Banites for fear of killing the hostages in the Iron Throne. The party can either choose to heed his pleas and free the hostages first, or ignore them and turn all the Gondians hostile.
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| If the party successfully rescues the hostages and returns, they will find Zanner leading an uprising on the main floor of the Foundry against [[Tamia Holzt]] and her allies. After defeating them, Zanner will mention that he knows a secret passcode to make the foundry self-destruct and the party can either agree to take him with them as a temporary companion or tell him to flee since they have the {{RarityItem|Runepowder Bomb}}. If Zanner becomes a temporary companion, he will follow the party and aid them in combat until they reach the doors to the Control Centre, where he senses the power of the [[Steel Watcher Titan]] and warns the party that he can't hope to survive against it. He remains outside the entrance of the control centre until the titan dies.
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| == Attacks and Abilities == | | == Quest == |
| * {{SAI|Shocking Grasp}}
| | By speaking with [[Zanner Toobin]] in the [[Steel Watch Foundry]] the quest [[Save the Gondians]] will start. |
| * {{SAI|Blur}}
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| * {{SAI|Aid}}
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| * {{SAI|Misty Step}}
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| == Dialogue == | | == Interactions == |
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| '''Ambient: Steel Watch Foundry, Lab Level''' | | '''Ambient: Steel Watch Foundry, Lab Level''' |
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| : ''"When it raises its shields, strike it with every scrap of magic and might you posess - and pray to Gond that it does not fire upon you. Good luck, my friend."'' | | : ''"When it raises its shields, strike it with every scrap of magic and might you posess - and pray to Gond that it does not fire upon you. Good luck, my friend."'' |
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| == Notable loot == | | == Conditions == |
| | * {{Cond|Blinded}} |
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| | == Notable Loot == |
| * {{MdRarityItem|Winkling Gloves}} | | * {{MdRarityItem|Winkling Gloves}} |
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| == Gallery ==
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| <gallery heights="250px" mode="packed">
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| Zanner Model.png|Zanner's model.
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| Portrait Zanner.png|Zanner's portrait.
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| </gallery>
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| == Notes ==
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| * While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.
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| {{NavCompanions}} | | {{NavCompanions}} |
| {{NavBaldursGate}} | | {{NavBaldursGate}} |