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Countershock
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Countershock is a passive feature that zaps enemies while they attack the user.
Description
When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving Throw or become Shocked.
Technical details
UID
MAG_ChargedLightning_Electrocute_Armor_Passive Property flags: Highlighted
OnDamaged
Condition: Shocked
Shocked
Duration: 1 turn
- Cannot take Reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.
How to learn
Granted by the equipment:
Bugs
- Countershock displays a saving throw in the combat log even when the wearer is without Lightning Charges, but Shocked is not applied in this case.










