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Heavy Armour Master
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Heavy Armour Master is a passive feature granted by the feat of the same name. It increases Strength by 1, to a maximum of 20, and while wearing heavy armour it reduces incoming non-magical physical damage by 3.[See: Bugs]
Description
Increase your Strength score by 1 (up to a maximum of 20), and reduce incoming damage from non-magical attacks by 3.[See: Bugs]
Technical details
How to learn
Granted by the feats: Heavy Armour Master (feat)
Notes
- This passive's description does not mention that the damage reduction only takes effect while wearing heavy armour. This requirement is mentioned in the description of the Heavy Armour Master feat.
- This passive's damage reduction only works if the character is wearing heavy body armour. For example, it does not apply if the character is only wearing Grymskull Helm which counts as Heavy Armour in terms of required proficiency.
Bugs
- This passive's damage reduction works for all incoming physical damage (Slashing, Bludgeoning, or Piercing), magical or not. Of note: it does not reduce physical self-damage dealt as a result of Searing Blood or The Scourge Mistress' Bane.
- This passive's ability score increase follows the priority order for capped bonuses. If uncapped bonuses have already raised the score to 20 or higher, then this passive's ability score increase is not applied.
- This passive's ability score increase applies in Wild Shape and Slayer forms.







