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Seal Wounds
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This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |

Description
Seal an ally's wounds shut, as if closing a door upon their pain.Each ally can only be targeted once per Long Rest.
Properties
- Cost
- Action
- Healing: 5~10 + modifiers
- Details
- Melee: 1.5 m / 5 ft
1d6 + 4 + Level
Technical details
UID
Target_Healer_Heal
Condition: Healer: Healed
Duration: Until Long rest
- The creature can't regain hit points from this feat again until it finishes a long rest.
How to learn
(Information not yet added.)
Notes
- This action has unique healing sound upon casting.