Drilldown: conditions

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conditions > tick type: start turn & properties : ApplyToDead or Burning or UnsheathInstrument or None & condition name: None & condition2 name: None

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name:
stack id:
ABSORB_ELEMENTS_ACID_DAMAGE (5) · MAG_SPELLBLADE_ACID_ENERGY (5) · None (4) · BURNING (4) · CONTAGION_FILTH_FEVER (2)
tick type: (Click arrow to add another value)
condition name: (Click arrow to add another value)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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