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conditions > status groups : SG_DifficultTerrain or SG_DropForNonMutingDialog & condition save: None

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creature actions:
None (11) · Fly (class action) (8) · Elemental Warp (4) · Dismiss Gaseous Form (3) · Enhanced Jump (3) · Jugular Strike (3) · Arachnid Jump (2) · Beak Attack (Dire Raven) (2) · Bite (Panther) (2) · Claws (Cat) (2) · Dancing Lights (Deep Rothé) (2) · Frenzied Charge (2) · Gore (Deep Rothé) (2) · Meow (2) · Pounce (2) · Prowl (2) · Rend Vision (Dire Raven Wild Shape) (2) · Rush (Boar) (2) · Tusk Attack (Boar) (2)
condition save: (Click arrow to add another value)
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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