Nature's Step: Difference between revisions

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91 bytes removed ,  28 October 2023
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(Created page with "{{ up to date | 2023-10-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{ActionPage |image = Generic Nature.webp |summary = '''Nature's Step''' is a Dryad Toggleable Passive Feature. You and your allies near the Dryad are protected from Difficult Terrain and Poison, and can't be Restrained or Paralysed. |description = Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by {{Cond|Di...")
 
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{{ up to date | 2023-10-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{up to date|2023-10-03}}
{{ActionPage
 
{{ActionPage|
|image = Generic Nature.webp
|image = Generic Nature.webp
|summary = '''Nature's Step''' is a [[Dryad]] Toggleable Passive Feature. You and your allies near the Dryad are protected from Difficult Terrain and Poison, and can't be Restrained or Paralysed.
|summary = '''Nature's Step''' is a [[Dryad]] Toggleable Passive Feature. You and your allies near the Dryad are protected from Difficult Terrain and Poison, and can't be Restrained or Paralysed.
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You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
|damage =
|damage2 =
|save =
|used by creatures = Dryad
|used by creatures = Dryad
|notes =  
|notes =  
}}
}}
[[Category:Passive Features]]
[[Category:Passive Features]]

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