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Dryad: Difference between revisions

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290 bytes removed ,  28 October 2023
Added the Racial Passives section.
(Added the Racial Passives section.)
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{{up to date|2023-10-28}}
{{PageSeo
{{PageSeo
|description = Dryads are a type of Fey creature found in Baldur's Gate 3. They channel powerful druidic powers, allowing them to entrangle their enemies and call forth upon Wood Woads for help.
|description = Dryads are a type of Fey creature found in Baldur's Gate 3. They channel powerful druidic powers, allowing them to entrangle their enemies and call forth upon Wood Woads for help.
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|speed        = 9m / 30ft
|speed        = 9m / 30ft
|size        = Medium
|size        = Medium
|weight      = 50kg / ?lbs
|weight      = 50kg / 100lbs
|proficiency  = 3
|proficiency  = 3
|initiative  = 2
|initiative  = 2
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== About Dryads ==
== About Dryads ==
Dryads can be summoned through the spell [[Conjure Woodland Being]], a level four spell available to level 7 [[Druid]]s.
Dryads can be summoned through the spell [[Conjure Woodland Being]], a level four spell available to level 7 [[Druid]]s.
Dryads have the passive feature [[Nature's Step]]; they and their allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
== Racial Passives ==
{{TooltipBox|{{SAI|Nature's Step|w=40}}|image=Generic Nature.webp|w=100|
*You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
}}
{{TooltipBox|{{SAI|Grasp of the Forest|w=40}}|image=Generic Nature.webp|w=100|
*Weapon attacks can {{Cond|Entangled|Entangle}} the target.
}}


== Attacks and Abilities ==
== Attacks and Abilities ==
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{{TooltipBox|{{SAI|Spike Growth|w=40}}|image=|w=100|
{{TooltipBox|{{SAI|Spike Growth|w=40}}|image=|w=100|
* Create a {{AOE | radius | m = 6 | ft = 20 }} area with spikes which deal {{DamageText|2d4|Piercing}} damage to creatures walking on it for every {{Distance|melee}} they move, and cause {{cond|Difficult Terrain}}.
* Create a {{AOE | radius | m = 6 | ft = 20 }} area with spikes which deal {{DamageText|2d4|Piercing}} damage to creatures walking on it for every {{Distance|melee}} they move, and cause {{cond|Difficult Terrain}}.
}}
== Racial Passives ==
{{TooltipBox|{{SAI|Nature's Step|w=40}}|image=Generic Nature.webp|w=100|
*You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
}}
{{TooltipBox|{{SAI|Grasp of the Forest|w=40}}|image=Generic Nature.webp|w=100|
*Weapon attacks can {{Cond|Entangled|Entangle}} the target.
}}
}}


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[[Category: Fey]]
[[Category: Fey]]
{{NavCreatures}}
{{NavCreatures}}
{{ up to date | 2023-10-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->

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