Magma Mephit: Difference between revisions

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158 bytes added ,  29 October 2023
passives,attacks
(typo)
(passives,attacks)
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|cold=Vulnerable
|cold=Vulnerable
|poison=Double
|poison=Double
|passive={{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
|passive=
 
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
{{PAS|Death Burst|Death Burst: Fire}}
 
{{PAS|Opportunity Attack}}
[[Death Burst]]
}}
}}


'''Magma Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature in [[Baldur's Gate 3]]. They explode in a burst of flames on death and can cast [[Heat Metal]].
'''Magma Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature in [[Baldur's Gate 3]]. They explode in a burst of flames on death and can cast [[Heat Metal]].


== Attacks ==
== Attacks and Abilities ==
'''Burning Claws:''' {{Action|Action}}
{{Feature box
|name = Burning Claws
|image name =
|{{Action|Action}}
*[[Attack Roll]]: +3
*[[Attack Roll]]: +3
*[[Damage Roll]]: 1d4+1 [[Damage Types|Slashing]], +1d4 [[Damage Types|Fire]]
*[[Damage Roll]]: 1d4+1 [[Damage Types|Slashing]], +1d4 [[Damage Types|Fire]]
'''Fire Breath:''' {{Action|Action}}
}}
 
{{Feature box
|name = Fire Breath (Magma Mephit)
|image name =
|{{Action|Action}}


* [[Dexterity]] [[Saving Throw]] [[Difficulty Class|DC]]: 12 to halve damage.
* [[Dexterity]] [[Saving Throw]] [[Difficulty Class|DC]]: 12 to halve damage.
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* {{Range|m=5|ft=16}} Cone.
* {{Range|m=5|ft=16}} Cone.
* Causes [[Burning (Condition)|Burning]] and a [[Fire Surface]].
* Causes [[Burning (Condition)|Burning]] and a [[Fire Surface]].
}}
{{Feature box
|name = Heat Metal
|image name = Heat Metal.webp
|* Heat up a metal weapon or armour on the targeted creature, forcing them to let go or recieve {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]], as well as dealing {{DamageText|2d8|Fire}} damage.
}}


== Unique Traits ==
== Unique Traits ==
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Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with [[Fire Surface|Fire Surfaces]], likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.
Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with [[Fire Surface|Fire Surfaces]], likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.


The best counter is to prepare for [[Damage Types|Fire Damage]]. Using a [[Elixir of Fire Resistance]] with helve any fire damage and be immune to gaining [[Burning (Condition)|Burning]] until your next long rest. Also, simply using a [[Water|Bottle of Water]] to gain the [[Wet (Condition)]] is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.
The best counter is to prepare for {{DamageType|fire}} damage. Using a [[Elixir of Fire Resistance]] with helve any fire damage and be immune to gaining{{cond|Burning}}} until your next long rest. Also, simply using a [[Water|Bottle of Water]] to gain the {{cond|wet}} is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.


As for combat, spells and attacks that deal [[Damage Types|Cold]] is extreme potent against them with the spells [[Ray of Frost]] and [[Ice Knife]] cheap yet effective means to kill them. [[Arrow of Ice|Arrows of Ice]] are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low [[Armour Class|AC]] and [[Hit Points|HP]].
As for combat, spells and attacks that deal {{DamageType|cold}} is extreme potent against them with the spells {{SAI|Ray of Frost}} and {{SAI|Ice Knife}} cheap yet effective means to kill them. [[Arrow of Ice|Arrows of Ice]] are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low [[Armour Class|AC]] and [[Hit Points|HP]].


== Spells Known ==
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{IconLink|Heat Metal Icon.png|Heat Metal|size=25}}
{{div col end}}


== Drops ==
== Drops ==

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