Template:Weapon page: Difference between revisions

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| modifier = {{#if:{{{finesse|}}}|finesse|{{{melee or ranged}}}}}
| modifier = {{#if:{{{finesse|}}}|finesse|{{{melee or ranged}}}}}
}}
}}
}}{{#if:{{{extra damage|}}}|
Extra damage:
{{DamageInfo
| {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
| {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
}}
}}


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| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Longsword Icon.png
| image = Longsword Icon.png
| description = Optional description for special items.  (Nonmagical and simple +1/+2/etc. will be auto-generated, so no need for those.)
| description = Optional description for special items.  Nonmagical and simple +1/+2/etc. will be auto-generated, so no need for those. Others will also have a sensible default description generated for them so strictly speaking you can always leave this empty.
| quote = A common sword, passed between hands both fresh and battle-scarred.
| quote = The in-game flavor text in the item's tooltip, usually told in the narrator's voice.
| category = martial
| category = martial
| melee or ranged = melee
| melee or ranged = melee
| handedness = versatile
| handedness = versatile
| type = Longswords
| type = Longswords
| rarity = <!-- Empty for common, otherwise: uncommon, rare, veryrare, legendary -->
| enchantment = <!-- Empty for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 + 1 Slashing
| damage = 1d8 + 1 Slashing
| versatile damage = 1d10 + 2
| versatile damage = 1d10 + 2
| finesse = yes
| extra damage = 1d4 Fire
| light = yes
| ammunition = <!-- Here we have yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.35
| weight kg = 1.35
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| main hand only =
| main hand only =
* {{Tenacity}}
* {{Tenacity}}
| special =
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
| actions =
| actions =
* {{Pommel Strike}}
* {{Pommel Strike}}

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