Template:Weapon page: Difference between revisions

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<includeonly>[[File:{{{image}}}|frameless|right]]
<includeonly>{{#switch: {{{this is an example|}}}
| yes =
| #default = {{PageSeo
  | image = {{#if:{{{controller icon|}}}|{{{controller icon}}}|{{#if:{{{image|}}}|{{{image}}}|{{{icon|}}}}}}}
  | description = {{{description|{{WeaponPage/SeoDescription
    | category = {{{category}}}
    | melee or ranged = {{{melee or ranged}}}
    | handedness = {{{handedness}}}
    | type = {{{type}}}
    | rarity = {{{rarity|}}}
    | enchantment = {{{enchantment|}}}
    | special = {{{special|}}}
    }}}}}
  }}
}} __NOTOC__
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-{{#if: {{{rarity|}}}
| {{#replace: {{{rarity}}} | <nowiki> </nowiki> | }}
| common
}}"> {{#if: {{{image|}}} | [[File:{{{image}}}|frameless|right|alt={{PAGENAME}} image]] | {{#if:{{{controller icon|}}} | [[File:{{{controller icon}}}|frameless|right|alt={{PAGENAME}} controller icon]] | {{#if:{{{icon|}}} | [[File:{{{icon}}}|frameless|right|alt={{PAGENAME}} icon]] | }} }} }}{{#if: {{{image|}}} || {{Main only|[[Category:Misc pages without images]]}} }}{{#if: {{{controller icon|}}} || {{Main only|[[Category:Item pages without controller icons]]}} }}{{#if: {{{icon|}}} || {{Main only|[[Category:Item pages without icons]]}} }}
 
{{#if: {{{description|}}}
| {{{description}}}
|
 
<!-- HERE BE DRAGONS!  The following monstrosity will auto-generate a nice, sensible introduction paragraph for ''any'' combination of parameters.  So, technically, you never have to provide descriptions for weapons, but for those with unique special properties you might want to do so anyway. -->
 
<strong>{{RarityColor | {{{rarity|}}} | {{{name | {{PAGENAME}} }}} }}</strong> is {{#if: {{{enchantment|}}} {{{rarity|}}} {{{special|}}}
|
  {{#if: {{{rarity|}}}
    | {{RarityWithArticle | {{{rarity}}} }}{{#if: {{{enchantment|}}} |,}}
    | a
  }}{{#switch: {{{enchantment|}}}
    | +1 = {{blank}} lightly enchanted (+1)
    | +2 = {{blank}} moderately enchanted (+2)
    | +3 = {{blank}} highly enchanted (+3)
    | +4 = {{blank}} very strongly enchanted (+4)
    | +5 = {{blank}} supremely enchanted (+5)
  }}{{#if: {{{special|}}}
    | {{blank}} special
  }}
|
  a mundane, nonmagical
}} variant of the [[{{{type}}}]] family of weapons. It is a [[Weapons|{{{category}}} {{{melee or ranged}}} weapon]] {{#switch: {{{handedness}}}
| one-handed = wielded in one hand
| versatile = that can be wielded in one hand, or with both hands for extra damage
| two-handed = that's wielded with both hands
}}. {{#if: {{{finesse|}}}
| As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength.
}} {{#if: {{{light|}}}
| It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training.
}} {{#if: {{{reach|}}}
| It gives the user [[extra reach]] in melee combat.
}} {{#if: {{{thrown|}}}
| Its design lends itself well to be [[thrown]] at enemies as a projectile.
}} {{#if: {{{can't dual wield|}}}
| Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.
}}


{{#if:{{{description|}}}
|{{{description}}} <!-- HERE BE DRAGONS!  The following monstrosity will auto-generate a nice, sensible introduction paragraph for ''any'' combination of parameters.  So, technically, you never have to provide descriptions for weapons, but for those with unique specialties you might want to do so anyway. -->
|The {{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||common}} {{RarityColor|{{{rarity|}}}|'''{{PAGENAME}}'''}} is {{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||the mundane, nonmagical}} {{#if:{{{rarity|}}}|{{RarityWithArticle|{{{rarity}}}}}{{#if:{{{enchantment|}}}|,}}|{{#if:{{{enchantment|}}}{{{special|}}}|a}}}} {{#switch:{{{enchantment|}}}|+1 = lightly enchanted|+2 = moderately enchanted|+3 = highly enchanted|+4 = very strongly enchanted|+5 = supremely enchanted}} {{#if:{{{special|}}}|special}} variant of the [[{{{type}}}]] family of weapons.  It is a [[Weapons|{{{category}}} {{{melee or ranged}}} weapon]] {{#switch:{{{handedness}}}|one-handed = wielded in one hand|versatile = that can be wielded in one hand, or with both hands for extra damage|two-handed = that's wielded with both hands}}.  {{#if:{{{ammunition|}}}|It needs [[Ammunition (weapon property)|ammunition]] to shoot at enemies. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{finesse|}}}|As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength.}} {{#if:{{{heavy|}}}|It's a [[heavy (weapon property)|heavy]] weapon, which makes it difficult for small creatures to use effectively.}} {{#if:{{{light|}}}|It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training.}} {{#if:{{{loading|}}}|It needs to be [[Loading|loaded]] before firing, which makes it unable to fire multiple times in a single turn of combat. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{reach|}}}|It gives the user [[extra reach]] in melee combat.}} {{#if:{{{thrown|}}}|Its design lends itself well to be [[thrown]] at enemies as a projectile.}} {{#if:{{{can't dual wield|}}}|Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.}}
}}
}}


{{quote|{{{quote|Missing quote ... imagine some nice flavor text here.}}}}}
{{#if: {{{quote|}}} | {{Description|{{{quote}}}}}}}
{{#if:{{{where to find|}}}|
== Where to Find ==


{{{where to find}}}
<h2> Properties </h2>
|}}
== Properties ==


{{#if: {{{versatile damage|}}} |
<div class="bg3wiki-property-list">
One-handed damage:
; {{#ifeq: {{{handedness}}} | versatile | One-handed damage | Damage }}
}}{{DamageInfo
: {{DamageInfo
| {{{damage}}}
| {{{damage}}}
| {{{damage type}}}
| {{{damage type}}}
| modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }}
| modifier = {{#if: {{{modifier|}}} | {{#ifeq: {{{modifier}}} |none||{{{modifier}}}}} | {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }}
}}{{#if: {{{versatile damage|}}} |
}} {{#ifeq: {{{handedness}}} | versatile |
Two-handed damage:
; Two-handed damage
{{DamageInfo
: {{DamageInfo
| {{{versatile damage}}}
    | {{{versatile damage}}}
| {{{damage type}}}
    | {{{damage type}}}
| modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }}
    | modifier = {{#if: {{{modifier|}}} | {{#ifeq: {{{modifier}}} |none||{{{modifier}}}}}| {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }}
    }}
}} {{#if: {{{extra damage|}}} |
; Extra damage
: {{DamageInfo
    | {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
    | {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
    }}
}} {{#if: {{{extra damage 2|}}} |
: {{DamageInfo
    | {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }}
    | {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }}
    }}
}}
}}
}}{{#if: {{{extra damage|}}} |
; Details {{#if: {{{type|}}}
Extra damage:
| : {{WeaponType | {{{type}}} }}
{{DamageInfo <!-- The following isn't used for regular damage because we want to be able to query weapons by damage type. -->
| [[Category:Weapon pages without a type]] [[Category:Articles with errors]]
| {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
| {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
}}
}}
}}
: {{Rarity | {{{rarity|common}}} | {{{rarity honour|}}} }}
 
: {{Enchantment | {{{enchantment|}}} }}
{{#if:{{{range m|}}}{{{range ft|}}}|
: {{#switch: {{{handedness}}}
* {{Range|m={{{range m}}}|ft={{{range ft}}}}}
|{{#if:{{{reach|}}}
|* {{Range|reach}}
|* {{Range|melee}}
}}}}
* {{WeaponType|{{{type}}}}}
* {{#switch:{{{handedness}}}
| one-handed = {{One-Handed}}
| one-handed = {{One-Handed}}
| two-handed = {{Two-Handed}}
| two-handed = {{Two-Handed}}
| versatile = {{Versatile}}
| versatile = {{Versatile}}
|}}{{#if:{{{ammunition|}}}|
}} {{#if: {{{finesse|}}} | : {{Finesse}}
* {{Ammunition}}
}} {{#if: {{{light|}}} | : {{Light}}
}}{{#if:{{{finesse|}}}|
}} {{#if: {{{reach|}}} | : {{Reach}}
* {{Finesse}}
}} {{#if: {{{thrown|}}} | : {{Thrown}}
}}{{#if:{{{heavy|}}}|
}} {{#if: {{{can't dual wield|}}} | : {{Can't Dual Wield}}
* {{Heavy}}
}} {{#if: {{{dippable|}}} | : {{Dippable}}
}}{{#if:{{{light|}}}|
* {{Light}}
}}{{#if:{{{loading|}}}|
* {{Loading}}
}}{{#if:{{{reach|}}}|
* {{Reach}}
}}{{#if:{{{thrown|}}}|
* {{Thrown}}
}}{{#if:{{{can't dual wield|}}}|
* {{Can't Dual Wield}}
}}{{#if:{{{dippable|}}}|
* {{Dippable}}
}}
}}
* {{Weight|kg={{{weight kg}}}|lb={{{weight lb}}}}}
: {{#switch: {{{melee or ranged}}}
* {{Price|{{{price}}}}}
| melee = {{Range| {{#if: {{{reach|}}} | reach | melee}} }}
* {{Rarity|{{{rarity|common}}}}}
| ranged =
{{#if:{{{special|}}}|
  {{#switch: {{{range}}}
=== Special ===
  | normal = {{Range|ranged}}
  | short = {{Range|short ranged}}
  | special
  | #default = {{Range| m = {{{range m}}} | ft = {{{range ft}}} }}
  }}
}}
: {{Weight | kg = {{{weight kg}}} | lb = {{{weight lb}}} }}
: {{Price | {{{price}}} | {{{price honour|}}} }}
{{#if: {{{uid|}}} {{{uuid|}}} |
: {{SmallIcon|Ico stats.png}} {{#if: {{{uid|}}} | {{Uid|{{{uid}}}}} }} {{#if:{{{uuid|}}}|{{Uuid|{{{uuid}}}}} }}
}}
</div> {{#if: {{{passives|}}} {{{passives main hand|}}} {{{passives off hand|}}} {{{special|}}} | {{blank}}


The holder of this item gains:
<h3> Special </h3>
{{{special}}}
 
|}}
'''The holder of this item gains:'''
=== Weapon Actions ===
 
{{#if: {{{passives|}}} | {{blank}}
 
{{Table list|{{#invoke: ParseList | main | {{{passives}}} | useTemplate = Passive | type = htmlList }}}}
 
}}{{#if: {{{special|}}} | {{blank}}
 
{{{special|}}}
 
}}{{#if: {{{passives main hand|}}} | {{blank}}
 
'''Main Hand Only:'''
 
{{Table list|{{#invoke: ParseList | main | {{{passives main hand}}} | useTemplate = Passive | type = htmlList }}}}
 
}}{{#if: {{{passives off hand|}}} | {{blank}}
 
'''Off Hand Only:'''
 
{{Table list|{{#invoke: ParseList | main | {{{passives off hand}}} | useTemplate = Passive | type = htmlList }}}}
 
}}
 
}}{{#if: {{{weapon actions|}}} | {{blank}}
 
<h3> Weapon actions </h3>


{{WeaponProficiencyUnlocks}}
{{WeaponProficiencyUnlocks}}
{{#invoke: ParseList | main | {{{weapon actions}}} | useTemplate = WeaponAction | type = htmlList}}
}} {{#if: {{{special weapon actions|}}} | {{blank}}
<h3> Special weapon actions </h3>


{{{actions}}}
This weapon also grants the following:
{{#invoke: ParseList | main | {{{special weapon actions}}} | useTemplate = WeaponAction | type = htmlList}}


{{#switch: {{{nocategories|}}} <!-- Just for examples of use. -->
}}</div> {{#if: {{{condition|}}} | {{blank}}
| yes =
| #default = [[Category:Weapons]] [[Category:{{{category}}} Weapons]] [[Category:{{{type}}}]] [[Category:{{{rarity|common}}} Items]]
}}</includeonly><noinclude><!--


    ==== Documentation follows ====
<h3> Condition: {{{condition}}} </h3>


-->
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
This template generates entire pages for individual weapons in the game, such as [[Longsword]] (not to be confused with [[Longswords]]) or [[Worgfang]].
{{Condition | {{{condition}}}
| save = {{{condition save|}}}
| duration = {{{condition duration|}}}
| dc = {{{condition dc|}}}
}}
{{main namespace only|{{Inflicts|{{{condition}}}|item}}}}
</div>{{#if: {{{condition2|}}} | {{blank}}


Following is an example of usage with all possible template parameters shown.  This describes a made up Longsword which for some reason deals an extra 1d4 Fire damage, is heavy (longswords normally aren't), and has the Tenacity attribute which normally Morningstars and Greatclubs have.
<h3> Condition: {{{condition2}}} </h3>


<pre>
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{WeaponPage
{{Condition | {{{condition2}}}
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| save = {{{condition2 save|}}}
| image = Longsword Icon.png
| duration = {{{condition2 duration|}}}
| description = Optional description.  Nonmagical and simple +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but you might still want to provide a short description of what makes the weapon noteworthy.
| dc = {{{condition2 dc|}}}
| quote = The in-game flavor text in the item's tooltip.
| category = martial <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| type = Longswords <!-- One of [[Category:Weapon Types]]. -->
| rarity = <!-- EMPTY for common, otherwise: uncommon, rare, veryrare, legendary -->
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 + 1 Slashing <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| versatile damage = 1d10 + 2 <!-- Same as above, without the damage type. -->
| extra damage = 1d4 Fire <!-- Same as the regular damage, with optional "+ X". -->
| <!-- Here we have yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| weight kg = 1.35
| weight lb = 2.7
| price = 75
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
* {{Pommel Strike}}
* {{Lacerate}}
* {{Rush Attack}}
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This is a made-up weapon.  You cannot obtain it anywhere in the game.
}}
}}
</pre>
{{main namespace only|{{Inflicts|{{{condition2}}}|item}}}}
</div>


See here for the result of the above: [[Template:WeaponPage/Example]]
  }}
}} {{#if: {{{where to find|}}} | {{blank}}


Note that the template even adds the page to the correct categories.  And for the same reason, it shouldn't be invoked here for the purpose of showing how the results look; that would result in this template page being added to the categories to which weapon pages are added.
<h2> Where to find </h2>


[[Category:Weapon Page Templates]]
<div class="bg3wiki-tooltip-box">
</noinclude>
{{{where to find}}}
</div>
}} {{#if: {{{notes|}}} | {{blank}}
 
<h2> Notes </h2>
 
<div class="bg3wiki-tooltip-box">
{{{notes}}}
</div>
}} {{#if: {{{bugs|}}} | {{blank}}
 
<h2> Bugs </h2>
 
<div class="bg3wiki-tooltip-box">
{{{bugs}}}
{{Main namespace only|[[Category:Bugs]]}}
</div>
}}
{{Main namespace only|[[Category:Equipment]] [[Category:Weapons]] [[Category:{{{melee or ranged}}} weapons]] [[Category:{{{category}}} weapons]] {{#if: {{{type|}}} | [[Category:{{{type}}}]]}}  {{#ifeq: {{{rarity|}}} | very rare | [[Category:Very rare items]] | [[Category:{{{rarity|common}}} items]]}}
{{ItemIcon Insert
|icon={{{icon|}}}
|image={{{controller icon|}}}
|uid={{{uid|}}}
|rarity={{{rarity|common}}}
}}{{#cargo_store: _table = weapons
| name = {{{name | {{#titleparts: {{PAGENAME}} }} }}}
| uid = {{{uid|}}}
| legacy = {{#var:legacy|}}
| rarity = {{IfEmpty | {{{rarity|}}} | common}}
| rarity_order = {{#switch: {{{rarity|}}}
  | = 0
  | uncommon = 1
  | rare = 2
  | very rare = 3
  | legendary = 4
  | story = 5
  }}
| finesse = {{IfEmpty | {{{finesse|}}} | no}}
| heavy = {{IfEmpty | {{{heavy|}}} | no}}
| light = {{IfEmpty | {{{light|}}} | no}}
| reach = {{IfEmpty | {{{reach|}}} | no}}
| thrown = {{IfEmpty | {{{thrown|}}} | no}}
| cannot_dual_wield = {{IfEmpty | {{{can't dual wield|}}} | no}}
| dippable = {{IfEmpty | {{{dippable |}}} | no}}
| range_m = {{#switch: {{{melee or ranged}}}
  | melee = {{#if: {{{reach|}}} | 1.5 | 2.5 }}
  | ranged = {{#switch: {{{range}}}
    | normal = 18
    | short = 15
    | special
    | #default = {{{range m}}}
    }}
  }}
| range_ft = {{#switch: {{{melee or ranged}}}
  | melee = {{#if: {{{reach|}}} | 5 | 8 }}
  | ranged = {{#switch: {{{range}}}
    | normal = 60
    | short = 50
    | special
    | #default = {{{range ft}}}
    }}
  }}
| extra_damage = {{#if: {{{extra damage|}}}
  | {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
  }}
| extra_damage_type = {{#if: {{{extra damage|}}}
  | {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
  }}
| extra_damage_2 = {{#if: {{{extra damage 2|}}}
  | {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }}
  }}
| extra_damage_2_type = {{#if: {{{extra damage 2|}}}
  | {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }}
  }}
}}
}}</includeonly><noinclude>{{documentation}}
{{#cargo_declare: _table = weapons
| name = String (mandatory)
| uid = String
| legacy = String(allowed values = inaccessible, unobtainable)
| image = File
| controller_icon = File
| icon = File
| description = Wikitext
| quote = Wikitext
| category = String (allowed values = simple, martial)
| handedness = String (allowed values = one-handed, two-handed, versatile)
| melee_or_ranged = String (allowed values = melee, ranged)
| type = Page
| rarity = String
| rarity_order = Integer
| enchantment = String
| damage = String
| damage_type = String (allowed values = Piercing, Slashing, Bludgeoning)
| versatile_damage = String
| extra_damage = String
| extra_damage_type = String
| extra_damage_2 = String
| extra_damage_2_type = String
| range_m = String
| range_ft = String
| finesse = Boolean
| heavy = Boolean
| light = Boolean
| reach = Boolean
| thrown = Boolean
| cannot_dual_wield = Boolean
| dippable = Boolean
| weight_kg = String
| weight_lb = String
| price = String
| passives = List (,) of String
| passives_main_hand = List (,) of String
| passives_off_hand = List (,) of String
| weapon_actions = List (,) of String
| special_weapon_actions = List (,) of String
| special = Wikitext
| where_to_find = Wikitext
}}</noinclude>

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