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Hit points: Difference between revisions
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→Temporary Hit Points
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==Temporary Hit Points== | ==Temporary Hit Points== | ||
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | '''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. They can be [[Sources of Temporary Hit Points|obtained from a variety of spells and effects]]. | ||
Casting [[False Life]] with a level 1 slot gives you 7 Temporary Hit Points. Damage you suffer from any source will come out of this pool first. Once all 7 temporary HP are gone, any remaining damage overflows to your normal Hit Points. For example, if you cast [[False Life]] and then suffer 4 damage, you have 3 temporary HP remaining. If you suffer another 5 damage, you lose the remaining Temporary Hit Points, and the leftover 2 damage goes to your regular Hit Points. | Casting [[False Life]] with a level 1 slot gives you 7 Temporary Hit Points. Damage you suffer from any source will come out of this pool first. Once all 7 temporary HP are gone, any remaining damage overflows to your normal Hit Points. For example, if you cast [[False Life]] and then suffer 4 damage, you have 3 temporary HP remaining. If you suffer another 5 damage, you lose the remaining Temporary Hit Points, and the leftover 2 damage goes to your regular Hit Points. |