Hit points: Difference between revisions

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11 bytes added ,  25 October 2023
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m (Willowisp moved page Hit Points to Hit points)
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[[File:HP Icon.png|frameless|left|40px]]
[[File:HP Icon.png|frameless|left|40px]]
'''Hit Points''' (or '''HP''') is a number representing a creature's life force, or an object's structural integrity. It indicates how much damage you or party members can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed.
'''Hit points''' (or '''HP'''), given in numbers, represent a creature's life force, or an object's structural integrity. It indicates how much damage you or a party member can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed.


Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.


A character's Hit Point maximum is primarily determined by their [[Class]]. Martial classes have more, and spellcasters less.
A character's hit point maximum is primarily determined by their [[Class|class]]. Martial classes have more, and spellcasters less.


* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
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