D&D 5e class changes: Difference between revisions

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1,592 bytes added ,  3 November 2023
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*Clerics may select the [[Produce Flame]] Cantrip (exclusive to Druids in 5e).
*Clerics may select the [[Produce Flame]] Cantrip (exclusive to Druids in 5e).
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target.
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target.
*Each Cleric character can only use [[Divine Intervention]] '''''once ever''''' instead of once a week. Instead of being a fairly open-ended plea for assistance, it is limited to four specific options, none of which uses an action:
**[[Divine Intervention: Arm Thy Servant|Arm Thy Servant]] summons a very powerful magical weapon, [[Devotee's Mace]], and immediately equips it.
**[[Divine Intervention: Golden Generosity|Golden Generosity]] summons a chest containing a large amount of camp supplies, elixirs, and healing potions.
**[[Divine Intervention: Opulent Revival|Opulent Revival]] resurrects all dead allies within 60 ft and grants all allies in the same radius all the benefits of a long rest.
**[[Divine Intervention: Sunder the Heretical|Sunder the Heretical]] deals a large amount of radiant damage to all enemies within 50 ft.


===={{Class|Life Domain}}====
===={{Class|Life Domain}}====
*The level 2 domain feature Channel Divinity: [[Preserve Life]] is now able to heal an ally past half hp.
*The level 2 domain feature Channel Divinity: [[Preserve Life]] restores (3 x Cleric level) hit points to each ally in range, rather than providing (5 x Cleric level) hit points to divide amongst them. It can heal creatures up to their maximum hit points (as opposed to half).
**However, it only heals (3 x Cleric Level) hit points as opposed to (5 x Cleric level).
*The level 3 domain spell Spiritual Weapon is replaced with [[Aid]].
*The level 3 domain spell Spiritual Weapon is replaced with [[Aid]].
*The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]].
*The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]].
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*The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]].
*The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]].
*The level 5 domain spell Nondetection is replaced with [[Slow]].
*The level 5 domain spell Nondetection is replaced with [[Slow]].
*The level 6 domain feature Channel Divinity: [[Read Thoughts]] does not allow a Wisdom save, requires concentration to maintain, and does not provide the option to cast Suggestion on the target (as that spell does not exist in this game).
*The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]].
*The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]].
*The level 9 domain spells Legend Lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]].
*The level 9 domain spells Legend Lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]].
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===={{Class|Tempest Domain}}====
===={{Class|Tempest Domain}}====
*The level 1 domain feature {{SAI|Wrath of the Storm}} has no limit on how many times it may be used.
*The level 1 domain feature {{SAI|Wrath of the Storm}} has unlimited charges rather than having a limit of the Wisdom modifier.
** The tabletop version can only be used a number of times equal to the Cleric's Wisdom Modifier before a long rest.
*[[Thunderbolt Strike]] is triggered by dealing either thunder or lightning damage, as opposed to just lightning damage.
* The level 7 domain spell Control Water is replaced with [[Freedom of Movement]].
* The level 7 domain spell Control Water is replaced with [[Freedom of Movement]].


===={{Class|Trickery Domain}}====  
===={{Class|Trickery Domain}}====  
*The level 1 domain feature [[Blessing of the Trickster]] requires [[Concentration|concentration]].
*The level 1 domain feature [[Blessing of the Trickster]] requires [[Concentration|concentration]], but can last until the next long rest rather than only 1 hour.
*The level 2 domain feature [[Invoke Duplicity]] underwent a few changes:
*The level 2 domain feature [[Invoke Duplicity]] underwent a few changes:
**It does not allow a character to cast spells through it or move it on subsequent turns.
**It does not allow a character to cast spells through the illusory duplicate or move it on subsequent turns.
**The duplicate provides advantage to attack rolls of all allies if both the ally and the target are within 10 ft of the duplicate.
**The duplicate provides advantage to attack rolls of all allies if both the ally and the target are within 10 ft of the duplicate, as opposed to only the Cleric getting this benefit.
*The level 3 Domain Spells Blink and Dispel Magic are replaced with [[Bestow Curse]] and [[Fear]].
*The level 3 Domain Spells Blink and Dispel Magic are replaced with [[Bestow Curse]] and [[Fear]].
*The level 6 domain feature [[Cloak of Shadows]] requires the Cleric to be obscured in order to use it.
*The level 8 domain spell Modify Memory is replaced with [[Seeming]].
*The level 8 domain spell Modify Memory is replaced with [[Seeming]].


===={{Class|War Domain}}====  
===={{Class|War Domain}}====  
*The level 1 domain feature [[War Priest]] gives 3 charges, more as the Cleric levels, instead of the Wisdom Ability Score Modifier.
*The level 1 domain feature [[War Priest]] has a number of charges that scales with class level, rather than being tied to the Cleric's Wisdom modifier.
**This feature has three charges initially at class level 1, with a fourth granted at level 5, a fifth at level 8, and a sixth at level 11.
*The level 8 domain feature [[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes.
*The level 8 domain feature [[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes.
**As opposed to always doing the damage type of the weapon associated with the attack roll.
**As opposed to always doing the damage type of the weapon associated with the attack roll.
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