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D&D 5e class changes: Difference between revisions

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=={{Class|Bard}}==
=={{Class|Bard}}==
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins.
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins.
*[[Bardic Inspiration]] has a number of charges that scales with class level, rather than being tied to the Bard's Charisma modifier.
**This feature has three charges initially at class level 1, with a fourth granted at level 5 and a fifth at level 8.
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades.
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades.
*[[Countercharm]] lasts 3 turns, rather than 1.
*[[Countercharm]] lasts 3 turns, rather than 1. It expends a use of [[Bardic Inspiration]] rather than being free.
*[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.)
*[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.)
*[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell.
*[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell.
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===={{Class|College of Swords}}====
===={{Class|College of Swords}}====
*College of Swords Bards do not get 10 feet movement on an attack action.
*The [[Duelling]] fighting style does not affect Versatile weapons used one-handed as it does in 5e.
*Blade Flourish underwent a number of changes:
*[[Blade Flourish]] underwent a number of changes:
**Taking the Attack action no longer grants a movement bonus.
**Blade Flourish is not limited to once per turn.
**Blade Flourish is not limited to once per turn.
**Defensive Flourish now provides a fixed +4 AC.
**Defensive Flourish now provides a fixed +4 AC, instead of rolling the Bardic Inspiration die to determine the bonus.
**Mobile Flourish now pushes the target back 6 m / 20 ft rather than 1.5 m / 5 ft.
**Mobile Flourish now pushes the target back 6 m / 20 ft, rather than 1.5 m / 5 ft.
**Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s.
**Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s.
***As opposed to using the [[Bardic Inspiration]] bonus as the damage for the add-on attack.
***As opposed to using the [[Bardic Inspiration]] bonus as the damage for the add-on attack.
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