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D&D 5e class changes: Difference between revisions
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→Monk
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*Monks get access to Ki at first level, as opposed to second level. | *Monks get access to Ki at first level, as opposed to second level. | ||
**Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. | **Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. | ||
*Monk weapons are now any weapon with which the Monk has [[Proficiency]], and do not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. | *Monk weapons are now any weapon with which the Monk has [[Proficiency]], and do not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. | ||
**5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. (The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well. | **5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. (The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well. | ||
*[[Flurry of Blows]] does not require taking the Attack action first. | |||
*Both [[Step of the Wind]] options allow jumping without using a bonus action. | |||
*Return attacks made using [[Deflect Missiles]] count as unarmed strikes. | |||
*[[Slow Fall]] grants resistance to falling damage, rather than reducing fall damage by 5 times the class level. | |||
*[[Stillness of Mind]] is used automatically to end the Charmed or Frightened conditions; it does not require the use of an action. | |||
*[[Advanced Unarmoured Movement]] eliminates the movement penalty from difficult terrain and provides a jump distance bonus, rather than allowing walking on vertical surfaces and liquids. | |||
===={{Class|Way of the Four Elements}}==== | ===={{Class|Way of the Four Elements}}==== | ||
*Monks start with 3 disciplines at level 3 as opposed to 2. | *Monks start with 3 disciplines at level 3 as opposed to 2. | ||
*Elemental Disciplines can no longer be upcasted using additional ki points. | *Elemental Disciplines can no longer be upcasted using additional ki points. | ||
**This functionality has been replaced with the new level 9 feature, | **This functionality has been replaced with the new level 9 feature, [[Improved Elemental Casting]], which serves a similar purpose. | ||
* | *Changes to specific Elemental Disciplines: | ||
**Blade of Rime | **[[Blade of Rime]] is a new discipline that casts [[Ice Knife]]. | ||
**Chill of the Mountain | **[[Chill of the Mountain]] is a new discipline that casts [[Ray of Frost]], but deals 1d10 damage instead of 1d8. | ||
**Elemental Attunement is not available. | |||
** | **[[Embrace of the Inferno]] is a new level 6 discipline that casts [[Scorching Ray]]. | ||
**[[Fangs of the Fire Snake]] causes melee attacks to deal an extra 1d4 fire damage, instead of converting the attack's main damage to fire. It is not necessary to spend a second ki point to get extra damage on the first attack. | |||
**Embrace of the Inferno | **[[Shaping of the Ice]] is a new discipline that creates a large ice cube that can be climbed. | ||
* | **[[Sphere of Elemental Balance]] is a new discipline that casts [[Chromatic Orb]]. | ||
* | **[[Touch of the Storm]] is a new discipline that casts [[Shocking Grasp]], but deals 1d10 damage instead of 1d8. | ||
** | |||
===={{Class|Way of the Open Hand}}==== | ===={{Class|Way of the Open Hand}}==== | ||
* | *The [[Flurry of Blows: Push]] option pushes an affected creature 5 m / 17 ft rather than just 15 ft. | ||
*A new set of passive features is acquired at level 6: [[Manifestation of Body]], [[Manifestation of Mind]], and [[Manifestation of Soul]]. These cause unarmed strikes to deal extra necrotic, psychic, or radiant damage respectively; only one can be active at a time. | |||
* | *[[Wholeness of Body]] now causes half of the Monk's ki points to be restored, and puts a condition on them for 3 turns that restores 1 ki point each turn and grants an additional bonus action each turn (allowing, for instance, two uses of Flurry of Blows per turn). | ||
* | *[[Ki Resonation: Punch (Action)|Ki Resonation]] is a new level 9 feature that imposes the Resonating condition on a creature, allowing the Monk to later detonate it to cause an explosion. | ||
** | **This is similar to the level 17 feature Quivering Palm from 5e, though it deals less damage and does not immediately kill the resonating target if it fails a Constitution save. | ||
===={{Class|Way of Shadow}}==== | ===={{Class|Way of Shadow}}==== | ||
* | *Changes to Shadow Arts: | ||
*Shadow | **[[Shadow Arts: Hide]] is a new option allowing the Monk to hide as a bonus action. | ||
**[[Shadow Arts: Pass Without Trace]] lasts until the next long rest rather than 1 hour. | |||
**[[Shadow Arts: Darkvision]] grants 40 ft of Darkvision instead of 60 ft (in keeping with the general changes to Darkvision mechanics throughout the game). | |||
*[[Cloak of Shadows]] is acquired at level 5 instead of level 11. | |||
*[[Shadow Strike]] is a new level 11 feature that allows a hidden Monk to teleport to an enemy's position and immediately make melee attack that deals psychic damage and prevents the target from making opportunity attacks that turn. | |||
=={{Class|Paladin}}== | =={{Class|Paladin}}== | ||
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===={{Class|Oathbreaker}}==== | ===={{Class|Oathbreaker}}==== | ||
*The level 1 Channel Oath ability [[Spiteful Suffering]] is new. | *The level 1 Channel Oath ability [[Spiteful Suffering]] is new. | ||
*[[Control Undead]] range is reduced to 6 m / 20 ft, and the effect is limited by the target's level rather than challenge rating. This effect lasts until the next long rest rather than for 24 hours. | *[[Control Undead]] range is reduced to 6 m / 20 ft, and the effect is limited by the target's level rather than challenge rating. This effect lasts until the next long rest rather than for 24 hours. |