Ghoul: Difference between revisions

Jump to navigation Jump to search
232 bytes added ,  5 November 2023
no edit summary
mNo edit summary
No edit summary
Line 27: Line 27:
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
|exp=75}}
|exp=75}}
{{hatnote|For the [[Animate Dead]] ghoul summon, see [[Ghoul (Animate Dead)]].}}
'''Ghouls''' are an [[undead]] [[humanoid]] creature and non-playable [[race]] in [[Baldur's Gate 3]]. They can be found along the [[Rosymorn Monastery Trail]].
'''Ghouls''' are an [[undead]] [[humanoid]] creature and non-playable [[race]] in [[Baldur's Gate 3]]. They can be found along the [[Rosymorn Monastery Trail]].


== About ghouls ==
== About ghouls ==
Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause {{cond|Paralysed|paralysis}}, and they are immune to {{DamageType|Poison}}.
Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause {{cond|Paralysed|paralysis}}, and they are immune to {{DamageType|Poison}}.
Ghouls can be created by the [[Spells|level 5 Necromancy spell]] {{SAI|Animate Dead: Ghoul}}, which can be learnt by a {{class|Wizard}} or {{class|Cleric}}. These ghouls have a higher level and differing abilities. See [[Ghoul (Animate Dead)]].


==Attacks and abilities==
==Attacks and abilities==
<!-- TBD this link is for a slightly different action -->
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|name=Claws|link=Claws (Class Action)|image name=Generic Physical.webp
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.


Line 43: Line 46:
{{Range|melee}}
{{Range|melee}}


{{DamageInfo|count=2|die=4|modifier=melee|type=Slashing}}
{{DamageInfo|2d4+1|Slashing}}


{{SavingThrow|CON|dc=11}} to prevent {{cond|Paralysed|Paralyse}}.
{{SavingThrow|CON|11}} to prevent {{cond|Paralysed|Paralyse}}.
}}
}}


Navigation menu