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Ghoul (Animate Dead): Difference between revisions
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update attacks, minor edits
(→ Fly: Removed fly because normal Ghouls summoned by Animate Dead do not have it. That is reserved for Flying Ghouls.) |
(update attacks, minor edits) |
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{{PAS|Darkvision (Passive Feature)|Darkvision}} | {{PAS|Darkvision (Passive Feature)|Darkvision}} | ||
}} | }} | ||
Ghoul | {{hatnote|For the non-playable Race and enemy see [[Ghoul]].}} | ||
'''Ghouls''' are an [[Undead]] creature in [[Baldur's Gate 3]]. This particular [[Ghoul]] type can be created through the level five variant of the {{SAI|Animate Dead}} spell, {{SAI|Animate Dead: Ghoul}}. | |||
==Spells and | ==Spells and abilities== | ||
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp | |||
* Lash out with deadly claws dealing {{DamageText|3d6 + Strength Modifier|Slashing}} damage and possibly {{Cond|Paralysed|Paralyse}} the target. | |* Lash out with deadly claws dealing {{DamageText|3d6 + Strength Modifier|Slashing}} damage and possibly {{Cond|Paralysed|Paralyse}} the target. | ||
{{action}} | |||
}} | |||
{{Feature box|name=Devour|image name=Generic Damage.webp | |||
* Bite a knocked out, prone, or sleeping target, and deal {{DamageText|3d10 + Strength Modifier|Slashing}} damage. Heal that many hit points. | |* Bite a knocked out, prone, or sleeping target, and deal {{DamageText|3d10 + Strength Modifier|Slashing}} damage. Heal that many hit points. | ||
{{action}} | |||
}} | |||
{{NavCreatures}} |