Part the Flesh: Difference between revisions

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195 bytes removed ,  6 November 2023
Corrected damage and removed outdated/incorrect note
(correct several fields)
(Corrected damage and removed outdated/incorrect note)
Line 4: Line 4:
| description = Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| description = Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| action type = action
| action type = action
| damage = 1d6 + 2
| damage = weapon
| damage type = Slashing
| extra damage = prof
| damage modifier = Strength or Dexterity
| extra damage = 4
| extra damage type = Necrotic
| extra damage type = Necrotic
| condition = Rended Flesh
| condition = Rended Flesh
| condition save = CON
| condition save = CON
| condition DC = 18
| condition duration = 3
| condition duration = 3
| range = melee
| range = melee
| attack roll = yes
| attack roll = yes
| recharge = Short Rest
| recharge = Short Rest
| notes =
* The in-game tooltip states that this weapon action also deals an extra {{DamageText|4|Piercing}} damage, but as of Patch 4, this is incorrect.
}}
}}
__NOTOC__
== Notes ==
* The {{SavingThrow|CON}} for Rended Flesh has a fixed [[Difficulty Class|DC]] of 18.
* The ingame tooltip states that this weapon action also deals an extra {{DamageText|4|Piercing}} damage, but as of Full Release Patch 1, this is incorrect.

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