Part the Flesh: Difference between revisions

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410 bytes added ,  25 August 2023
correct several fields
(added Part the Flesh action)
 
(correct several fields)
Line 1: Line 1:
{{WeaponActionPage|description=Thrust forward with diabolical precision, possibly stymying your target's ability to heal.|weapons=Fleshrender|action type=action|recharge=Short Rest|condition save=CON Save|condition=Rended Flesh|condition duration=3 turns|damage=1d8|damage type=Bludgeoning|extra damage=3|extra damage type=Necrotic|range=melee}}
{{WeaponActionPage
| name = Part the Flesh
| weapons = Fleshrender
| description = Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| action type = action
| damage = 1d6 + 2
| damage type = Slashing
| damage modifier = Strength or Dexterity
| extra damage = 4
| extra damage type = Necrotic
| condition = Rended Flesh
| condition save = CON
| condition DC = 18
| condition duration = 3
| range = melee
| attack roll = yes
| recharge = Short Rest
}}
__NOTOC__
== Notes ==
* The {{SavingThrow|CON}} for Rended Flesh has a fixed [[Difficulty Class|DC]] of 18.
* The ingame tooltip states that this weapon action also deals an extra {{DamageText|4|Piercing}} damage, but as of Full Release Patch 1, this is incorrect.

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