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Part the Flesh: Difference between revisions
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correct several fields
(added Part the Flesh action) |
(correct several fields) |
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{{WeaponActionPage|description=Thrust forward with diabolical precision, possibly stymying your target's ability to heal.| | {{WeaponActionPage | ||
| name = Part the Flesh | |||
| weapons = Fleshrender | |||
| description = Thrust forward with diabolical precision, possibly stymying your target's ability to heal. | |||
| action type = action | |||
| damage = 1d6 + 2 | |||
| damage type = Slashing | |||
| damage modifier = Strength or Dexterity | |||
| extra damage = 4 | |||
| extra damage type = Necrotic | |||
| condition = Rended Flesh | |||
| condition save = CON | |||
| condition DC = 18 | |||
| condition duration = 3 | |||
| range = melee | |||
| attack roll = yes | |||
| recharge = Short Rest | |||
}} | |||
__NOTOC__ | |||
== Notes == | |||
* The {{SavingThrow|CON}} for Rended Flesh has a fixed [[Difficulty Class|DC]] of 18. | |||
* The ingame tooltip states that this weapon action also deals an extra {{DamageText|4|Piercing}} damage, but as of Full Release Patch 1, this is incorrect. |