Raphael/Combat: Difference between revisions

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3,090 bytes added ,  6 November 2023
added infobox+ascended infobox, expanded on conditions, started encounter info
(added infobox+ascended infobox, expanded on conditions, started encounter info)
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|two=Raphael/Combat
|two=Raphael/Combat
|two-name=Combat
|two-name=Combat
}}This page focuses on [[Raphael]]'s behaviour during combat encounters.  
}}
<div class="infobox"; style="width: 360px; float:right">{{#tag:tabber|
{{!}}-{{!}}Demonic=
{{CharacterInfo
|title = Master of the House
|name = Raphael
|file = Raphael Model Demonic.png
|file-px=250
|STR=18
|DEX=16
|CON=17
|INT=14
|WIS=16
|CHA=19
|str save=yes
|con save=yes
|int save=yes
|cha save=yes
|level=12
|race=[[Cambion]]
|type=Fiend
|HP=666
|AC=21
|speed=
|size=Medium
|weight=160lbs
|proficiency=
|initiative=+9
|piecing = resistant
|bludgeoning = resistant
|slashing = resistant
|fire = immune
|cold = double
|poison = double
|lightning = double
|passive=
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Devil's Sight}}
{{PAS|Fiendish Blessing}}
{{PAS|Inevitable Resolve}}
{{PAS|Infernal Retribution}}
{{PAS|Magic Resistance}}
{{PAS|Opportunity Attack}}
{{PAS|Soul Pillar Proximity}}
{{PAS|Soul Reaper}}
|location =[[House of Hope]]
}}
{{!}}-{{!}}Ascended=
{{CharacterInfo
|title = Master of the House
|name = Raphael
|file = Raphael Ascended Fiend Model.png
|file-px = 350
|STR=20
|DEX=25
|CON=17
|INT=14
|WIS=16
|CHA=19
|str save=yes
|con save=yes
|int save=yes
|cha save=yes
|level=12
|race=[[Fiend]]
|type=Fiend
|HP=666
|AC=25
|speed=
|size=Medium
|weight=80kg / 160lbs
|proficiency=
|initiative=+7
|piecing = resistant
|bludgeoning = resistant
|slashing = resistant
|fire = immune
|cold = double
|poison = double
|lightning = double
|passive=
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Devil's Sight}}
{{PAS|Fiendish Blessing}}
{{PAS|Inevitable Resolve}}
{{PAS|Infernal Retribution}}
{{PAS|Magic Resistance}}
{{PAS|Multiattack: Last Resort}}
{{PAS|Opportunity Attack}}
{{PAS|Soul Pillar Proximity}}
{{PAS|Soul Reaper}}
|location =[[House of Hope]]
}}
}}</div> {{UnderConstruction}}
This page focuses on [[Raphael]]'s behaviour during combat encounters.  


== House of Hope ==
== House of Hope ==
Raphael is able to be fought at the [[House of Hope]]. He will be joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells.
Raphael is able to be fought at the [[House of Hope]]. He will be joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells.


== Conditions ==
== Attacks and abilities ==
* {{cond|Punish Divinity}} - use a reaction to give {{cond|Infernal Stun}} to a creature attacking with radiant damage
* {{SAI|Soul Pillar Proximity}} - this condition grants Raphael attacks an additional {{DamageText|1d12|Fire}} damage. He also has a +3 bonus to his {{Ability Check|Dexterity}} and [[Saving Throw]]s.
* Soul Charges: Raphael uses these charges as spell slots.
 
== Attacks and Abilities ==
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
* (See the ''Ascended'' tab in the infobox to the left for Raphael's ascended stats).
}}
}}


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=== Punish Divinity ===
=== Punish Divinity ===
{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
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}}
}}


== Conditions and passives ==
====Punish Divinity====
* {{condition|Punish Divinity}}
:* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
:* It is refreshed when he uses his {{SAI|Consume Souls}} ability.
{{CharacterInfo2
{{CharacterInfo2
|name = Pillar of Souls
|name = Pillar of Souls
Line 53: Line 149:
|force = Vulnerable
|force = Vulnerable
}}
}}
====Soul Pillar Proximity====
* {{condition|Soul Pillar Proximity}}
** This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
====Soul Charges====
* {{condition|Soul Charges}}
** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
** Raphael uses these charges as spell slots.
== Encounter ==
Raphael can be fought in the [[House of Hope]]s foyer. He may be joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.
The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].
This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability. (''See [[#Soul Charges]]'')
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.
Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken.


== Tactics ==
== Tactics ==
=== Pre-combat ===
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).


* If the party killed him during [[Kill Raphael's Old Enemy]], Yurgir can be persuade to ally with the party with a {{Ability check|Persuasion|30}}.
=== During ===
 
* It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}.
* It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage, but the {{RarityItem|Orphic Hammer}} will do the most damage to them.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage, but the {{RarityItem|Orphic Hammer}} will do the most damage to them.

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