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Seek Protection from the Shadow Curse: Difference between revisions

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→‎Performing an Ambush: update with additional info on dialogue options, including some (likely not all) ways advantage can be gained, and info on Kar'niss's second location
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(→‎Performing an Ambush: update with additional info on dialogue options, including some (likely not all) ways advantage can be gained, and info on Kar'niss's second location)
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==== Fighting the Way Through ====
==== Fighting the Way Through ====
Once the convoy arrives, the party has a choice to attack immediately or hang back. If the party chooses to stay hidden and keep watching, the drider kills one of the goblins, eliminating one less enemy. From there, the party can either signal the Harpers or the Harpers start the encounter themselves. After the fight, loot the drider's corpse to get his Moonlantern.
Once the convoy arrives, the party has a choice to attack immediately or hang back. If the party chooses to stay hidden and keep watching, the drider kills Brawler Vez, one of the goblins in the convoy. From there, the party can either signal the Harpers or the Harpers start the encounter themselves. After the fight, loot the drider's corpse to get his Moonlantern.


==== Deceiving Kar'niss ====
==== Talking With Kar'niss ====
Another option to deal with the drider is to trick him. Instead of attacking, the party can choose to clear their throat and make themselves known. The drider recognizes them as a True Soul and asks how they survived the shadows. Choose "The Absolute protected me." He asks where the party's Moonlantern is. Next, choose "[DECEPTION] The Absolute guided me to you. She said I was to take yours." (DC 14) The drider reluctantly gives it up, as the Absolute's will. Choose "Good. You may go now" and then "[DECEPTION] The Absolute has blessed you. You will be safe." (DC 14) Kar'niss and the convoy reluctantly walk into the shadows and succumb to the shadow curse, avoiding a combat encounter.
Alternatively, the party can choose to clear their throat and make themselves known. This choice can be made after initially choosing to stay hidden and waiting for Kar'niss to kill one of the goblins. The drider recognizes them as a True Soul and asks how they survived the shadows. Through dialouge options, the party can choose to turn on the Harpers and fight alongside Kar'niss, signal the Harpers to attack, or attempt trick Kar'niss into handing over the Moonlantern without combat.  
 
Passing a {{SkillCheck|Deception|14}} will cause Kar'niss to hand over the Moonlantern. This check can be made with advantage if the character meets certain criteria, including being a [[drow]] or disguised as one or being a [[Bard]]. Once the lantern has been handed over, a {{SkillCheck|Deception|14}} or {{SkillCheck|Intimidation|14}} check can be passed to convince Kar'niss to walk away without the lantern. Both of these checks have criteria that will allow them to be rolled with advantage. Any caster class such as [[Bard]] or [[Wizard]] can roll Deception with advantage, with the dialogue changing to indicate that the character performs a fake spell (the text changes depending on the class). A [[Drow]] or character disguised as one can roll the Intimidation check with advantage.
 
If both checks are passed, Kar'niss and the convoy reluctantly walk into the shadows and succumb to the shadow curse, avoiding a combat encounter and earning the praise of the Harpers. If the convoy is defeated in this way, they can later be found in [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]] form in [[Reithwin Town]] south of the statue of Ketheric Thorm that houses the [[Sharran Sanctuary]].


=== The Lantern's Power ===
=== The Lantern's Power ===
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