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'''Us''' is an [[Intellect Devourer]] NPC and [[Companions#Temporary_Companions|Temporary Companion]] during the [[Prologue]] of [[Baldur's Gate 3]]. It can be found aboard the [[Nautiloid]], trapped inside the head of an Elf named [[Myrnath]]. | '''Us''' is an [[Intellect Devourer]] NPC and [[Companions#Temporary_Companions|Temporary Companion]] during the [[Prologue]] of [[Baldur's Gate 3]]. It can be found aboard the [[Nautiloid]], trapped inside the head of an Elf named [[Myrnath]]. | ||
== | == Encounters == | ||
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an [[ | ===Prologue === | ||
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an [[ability check]] to free it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however. | |||
If the player also passes the [[Dexterity]] ability check "Mutilate the brain.", Us will end up lobotomised, reducing their [[Intelligence]] from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead. | If the player also passes the [[Dexterity]] ability check "Mutilate the brain.", Us will end up lobotomised, reducing their [[Intelligence]] from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead. | ||
* If the dexterity check is failed, Us and all other Intellect Devourers on the nautiloid will turn hostile. | * If the dexterity check is failed, Us and all other Intellect Devourers on the nautiloid will turn hostile. | ||
{{SpoilerDurge|The Dark Urge will have {{advantage}} SPLIT-SPLATTER! on this Dexterity check.}} | |||
Once freed, Us will urge the player to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join. | Once freed, Us will urge the player to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join. | ||
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Us will disappear after the crash. | Us will disappear after the crash. | ||
==Act Two== | ===Act Two=== | ||
Us can later be found in the Morgue within the Mindflayer Colony. It has been labelled an aberrant and as a result is caged. If you free it you receive an item called 'Summon US' which allows you to summon it once per short rest. | Us can later be found in the Morgue within the Mindflayer Colony. It has been labelled an aberrant and as a result is caged. If you free it you receive an item called 'Summon US' which allows you to summon it once per short rest. | ||
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* Gains resistance to Necrotic damage | * Gains resistance to Necrotic damage | ||
* {{Blur|Veins on the model becomes more pronounced, and Us gains a more pale appearance, along with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.}} | * {{Blur|Veins on the model becomes more pronounced, and Us gains a more pale appearance, along with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.}} | ||
== Related items == | |||
* {{MdRarityItem|Summon Us}} | |||
==Trivia== | ==Trivia== | ||
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*When the player enters the Helm Room, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead. | *When the player enters the Helm Room, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead. | ||
==External | ==External links== | ||
{{FRWiki|Us|long}} | {{FRWiki|Us|long}} | ||