D&D 5e rule changes: Difference between revisions

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update with some changes from 5E death mechanics: no instant death/massive damage, and saves are only for PCs
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(update with some changes from 5E death mechanics: no instant death/massive damage, and saves are only for PCs)
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** If you change an [[Origins|origin companion]] or [[Companions|traditional companion's]] starting [[Classes|class]] (or subclass when applicable), the game will still treat them as members of said class for their Origins-exclusive dialogue. They will gain dialogues from and reactions to their new class as appropriate.
** If you change an [[Origins|origin companion]] or [[Companions|traditional companion's]] starting [[Classes|class]] (or subclass when applicable), the game will still treat them as members of said class for their Origins-exclusive dialogue. They will gain dialogues from and reactions to their new class as appropriate.
* Hit points gained on level are fixed values, not a roll of the hit die.
* Hit points gained on level are fixed values, not a roll of the hit die.
* There is no instant death mechanic. A party member reduced to 0 hit points is knocked unconscious, regardless of whether the remaining damage exceeds their hit point maximum.
** Only party members ever make death saving throws. Other characters, including important NPCs, are killed outright when their health is reduced to 0 by lethal damage.
* The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling.
* The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling.
* [[Resting#Long_Rest|Long rests]] require [[Camp Supplies|camp supplies]], which are food items that must be looted or purchased.
* [[Resting#Long_Rest|Long rests]] require [[Camp Supplies|camp supplies]], which are food items that must be looted or purchased.
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