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D&D 5e rule changes: Difference between revisions
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(update with some changes from 5E death mechanics: no instant death/massive damage, and saves are only for PCs) |
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** This makes it more likely that multiple characters on the same side will roll identical or adjacent initiative values, allowing them to exploit the shared initiative feature described above. | ** This makes it more likely that multiple characters on the same side will roll identical or adjacent initiative values, allowing them to exploit the shared initiative feature described above. | ||
* Tool, vehicle and language proficiencies are not implemented, only proficiencies for weapons, armour, skills and musical instruments. | * Tool, vehicle and language proficiencies are not implemented, only proficiencies for weapons, armour, skills and musical instruments. | ||
** As such, [[Backgrounds]] only provide proficiency in two [[Skills]]. | |||
* Rules for sound and hearing is not implemented and NPCs may only detect what they see. If you [[Hide|hide]] while not in a creature's sight cone, you automatically succeed. If you try to hide while in a creature's sight cone, you automatically fail. If you are hidden and enter a creature's sight cone, you must roll stealth against the creature's passive perception. This may be a straight roll, [[Advantage|advantage]], or [[Disadvantage|disadvantage]], based on the creature's senses and the level of lighting. Some creatures with different senses such as blindsight may follow different rules. | * Rules for sound and hearing is not implemented and NPCs may only detect what they see. If you [[Hide|hide]] while not in a creature's sight cone, you automatically succeed. If you try to hide while in a creature's sight cone, you automatically fail. If you are hidden and enter a creature's sight cone, you must roll stealth against the creature's passive perception. This may be a straight roll, [[Advantage|advantage]], or [[Disadvantage|disadvantage]], based on the creature's senses and the level of lighting. Some creatures with different senses such as blindsight may follow different rules. | ||
* There is an [[Inspiration|inspiration]] system. As a party you can have up to 4 inspiration dice which can be applied to a failed skill check. The way you gain dice is based on the [[Backgrounds|background]] of you and your companions. If for example you or one of your companions have the Charlatan background, they may gain an inspiration die for your party if they deceive their way into a fortified enemy position. | * There is an [[Inspiration|inspiration]] system. As a party you can have up to 4 inspiration dice which can be applied to a failed skill check. The way you gain dice is based on the [[Backgrounds|background]] of you and your companions. If for example you or one of your companions have the Charlatan background, they may gain an inspiration die for your party if they deceive their way into a fortified enemy position. | ||
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* [[Revivify]] is ranged, has no material component of 300 gold for it to work, can be casted by anyone without the need to pass a DC check 13 (if they aren't a Cleric) for it to work and you can also reposition the target to a new location on revival (click target you want to revive then click a location you can see). Revivify works fine regardless how damaged, burned, mutilated the body is and if the body went missing (such as falling into a Chasm) a blue flame/soul appears in its place that can be used to revive the target back to life. Only works on playable characters therefore cannot be used to revive NPCs. | * [[Revivify]] is ranged, has no material component of 300 gold for it to work, can be casted by anyone without the need to pass a DC check 13 (if they aren't a Cleric) for it to work and you can also reposition the target to a new location on revival (click target you want to revive then click a location you can see). Revivify works fine regardless how damaged, burned, mutilated the body is and if the body went missing (such as falling into a Chasm) a blue flame/soul appears in its place that can be used to revive the target back to life. Only works on playable characters therefore cannot be used to revive NPCs. | ||
** True Resurrection works exactly the same except it fully heals the target. | ** True Resurrection works exactly the same except it fully heals the target. | ||
* The [[Haunted One]] background grants proficiency in [[Medicine]] and [[Intimidation]], neither of which is among the four skill options for the 5e version of this background as defined in ''Curse of Strahd''. | |||
== Other Changes == | == Other Changes == |