User:NtCarlson/Sandbox: Difference between revisions

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Added DRS section for spells
(Once-per-turn note)
(Added DRS section for spells)
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|Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage
|Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage
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=== Additional DRS sources that can apply to spells ===
There are a limited number of DRS effects that work with spells or cantrips, particularly '''attached''' effects. However, many spells have built in ways of dealing multiple damage instances. For example:
* Multi-hit spells like {{SAI|Magic Missile}} or {{SAI|Scorching Ray}} deal separate damage instances for each projectile.
* Spells with multiple damage types like {{SAI|Ice Knife}} or {{SAI|Flame Strike}} deal separate damage instances for each damage type.
Below is a list of '''attached''' DRS sources that work with spells.
{| class="wikitable"
|+Extra '''attached''' <code>DealDamage()</code> sources that work with spells
!Source
!Damage Bonus
!Notes
|-
|{{nowrap|{{SAI|Phalar Aluve: Shriek}}}}
|{{DamageText|1d4|Thunder}}
|As mentioned previously, Shriek damage activates universally on any damage instance.
|-
|{{nowrap|{{SAI|Prepare}}}}
|Strength modifier {{nowrap|{{DamageType|Slashing}}}}
|This works with all melee attacks, which includes melee attack roll spells like {{SAI|Shocking Grasp}}. The {{RarityItem|Daredevil Gloves}} can turn any ranged attack roll spell into a melee one.
|-
|{{nowrap|{{RarityItem|The Blast Pendant}}}}
|{{DamageType|Lightning}} damage equal to {{nowrap|{{Cond|Lightning Charges}}}}
|Once per long rest, consume {{Cond|Lightning Charges}} to add an additional {{DamageType|Lightning}} damage instance to a Lightning spell.
|-
|{{nowrap|{{RarityItem|Ilmater's Aid}}}}
|{{DamageText|1d4|Force}}
|Applies to any leveled spell. Wearer has less than 50% HP. This item hasn't be available in-game since Early Access.
|}
|}


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