5,462
editsGameplay mechanics: Difference between revisions
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* Bonus Action | * Bonus Action | ||
* Reaction | * Reaction | ||
== Feats == | == Feats == | ||
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* Weapon Master | * Weapon Master | ||
** Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice. | ** Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice. | ||
== Proficiency == | |||
'’'Proficiency'’' indicates your expertise in a particular set of skills. Whether it is knowing how to handle a weapon effectively in combat, or knowing how to use a lockpick. | |||
Every classes have '’'Proficiency Bonus'’', which is based on the character’s '’total'’' level. Proficiency Bonus will be added whenever a character makes an ''Attack Roll'', ''Ability Check'', or ''Saving Throw''. | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | |||
|+ Proficiency Bonuses per Level | |||
|- | |||
! style="width: 100pt;" | Level | |||
! style="width: 150pt;" | Proficiency Bonus | |||
|- | |||
| Level 1 to 4 || style="text-align:center;" | + 2 | |||
|- | |||
| Level 5 to 8 || style="text-align:center;" | + 3 | |||
|- | |||
| Level 9 to 12 || style="text-align:center;" | + 4 | |||
|- | |||
| Level 13 to 16 || style="text-align:center;" | + 5 | |||
|- | |||
| Level 17 to 20 || style="text-align:center;" | + 6 | |||
|} | |||
== Spells == | |||
* All Spells | |||
** All Cantrips | |||
** All 1<sup>st</sup> Level Spells | |||
** All 2<sup>nd</sup> Level Spells |