Gameplay mechanics: Difference between revisions

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* Bonus Action
* Bonus Action
* Reaction
* Reaction
== Spells ==
* All Spells
** All Cantrips
** All 1<sup>st</sup> Level Spells
** All 2<sup>nd</sup> Level Spells


== Feats ==
== Feats ==
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* Weapon Master
* Weapon Master
** Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
** Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
== Proficiency ==
'’'Proficiency'’' indicates your expertise in a particular set of skills. Whether it is knowing how to handle a weapon effectively in combat, or knowing how to use a lockpick.
Every classes have '’'Proficiency Bonus'’', which is based on the character’s '’total'’' level.  Proficiency Bonus will be added whenever a character makes an ''Attack Roll'', ''Ability Check'', or ''Saving Throw''.
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|+ Proficiency Bonuses per Level
|-
! style="width: 100pt;" | Level
! style="width: 150pt;" | Proficiency Bonus
|-
| Level 1 to 4 || style="text-align:center;" | + 2
|-
| Level 5 to 8 || style="text-align:center;" | + 3
|-
| Level 9 to 12 || style="text-align:center;" | + 4
|-
| Level 13 to 16 || style="text-align:center;" | + 5
|-
| Level 17 to 20 || style="text-align:center;" | + 6
|}
== Spells ==
* All Spells
** All Cantrips
** All 1<sup>st</sup> Level Spells
** All 2<sup>nd</sup> Level Spells

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