Template:Action page: Difference between revisions

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<includeonly>{{PageSeo
<includeonly>{{#lvardef: filename | {{#replace:{{#replace:{{#replace:{{#replace:{{#titleparts: {{PAGENAME}} }}|:|}}|/|<nowiki/> <nowiki/>}}|(|<nowiki/> <nowiki/>}}|)|<nowiki/> <nowiki/>}}}}{{#lvardef: icon | {{#if: {{{icon|}}} | {{{icon}}} | {{#lvar: filename}} Unfaded Icon.webp }} }}{{#lvardef: controllericon | {{#if: {{{controller icon|}}} | {{{controller icon}}} | {{#lvar: filename}} Icon.webp }} }}{{#switch: {{{this is an example}}}
| yes =
| #default = {{PageSeo
| description = {{{plain summary|{{{summary}}}}}}
| description = {{{plain summary|{{{summary}}}}}}
| image = {{#if: {{{image|}}} | {{{image|}}} | NoImage Icon.webp}}
| image = {{#lvar: controllericon}}
}}
}} }}
__NOTOC__
__NOTOC__
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">[[File:{{#if: {{{image|}}} | {{{image|}}} | NoImage Icon.webp}}|frameless|right]]
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">{{#if: {{{image|}}} | [[File:{{{image}}}|frameless|right]] | {{#if: {{{controller icon|}}} | [[File:{{{controller icon}}}|frameless|right]] }}}}
{{{summary}}}
{{{summary}}}
<h2> Description </h2>
<h2> Description </h2>
{{{description}}}
{{{description}}} {{#if: {{{extra description|}}} | {{blank}}
{{#lvardef: hasprop | {{#if: {{{damage|}}}{{{cost|}}}{{{cost2|}}}{{{cost3|}}}{{{hit cost|}}}{{{hit cost2|}}}{{{concentration|}}}{{{recharge|}}}{{{duration|}}}{{{distance|}}}{{{aoe|}}}{{{range|}}}{{{range m|}}}{{{area|}}}{{{attack roll|}}}{{{save|}}}{{{additional|}}}|1|0}} }}
 
{{{extra description}}}
 
}}{{#if: {{{warning|}}} |
 
<p>{{Colour|white|{{{warning}}}}}</p>
 
}}
{{#lvardef: hasprop | {{#if: {{{damage|}}}{{{cost|}}}{{{hit cost|}}}{{{concentration|}}}{{{recharge|}}}{{{duration|}}}{{{distance|}}}{{{aoe|}}}{{{range|}}}{{{range m|}}}{{{area|}}}{{{attack roll|}}}{{{save|}}}{{{additional|}}}|1|0}} }}
{{#ifexpr: {{#lvar: hasprop}} > 0| == Properties ==
{{#ifexpr: {{#lvar: hasprop}} > 0| == Properties ==
<dl class="bg3wiki-property-list">
<dl class="bg3wiki-property-list">
{{#if: {{{cost|}}} |
{{#if: {{{cost|}}} |
<dt> Cost: </dt>
<dt> Cost: </dt>
<dd> {{InfoBlob|{{Resource|{{{cost}}}|{{{cost amount|1}}}}}}} {{#if: {{{cost2|}}} | + {{InfoBlob|{{Resource|{{{cost2}}}|{{{cost2 amount|1}}}}}}}}} {{#if: {{{cost3|}}} | + {{InfoBlob|{{Resource|{{{cost3}}}|{{{cost3 amount|1}}}}}}}}} </dd>{{#ifeq: {{{this is an example|}}} ||{{Resource/category|{{{cost}}}}}{{Resource/category|{{{cost2|}}}}}{{Resource/category|{{{cost3|}}}}}}}
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}} </dd>
}} {{#if: {{{hit cost|}}} |
}} {{#if: {{{hit cost|}}} |
<dt> Cost on hit: </dt>
<dt> Cost on hit: </dt>
<dd> {{InfoBlob|{{Resource|{{{hit cost}}}|{{{hit cost amount|1}}}}}}} {{#if: {{{hit cost2|}}} | + {{InfoBlob|{{Resource|{{{hit cost2}}}|{{{hit cost2 amount|1}}}}}}}}} </dd>
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}} </dd>
}} {{#if: {{{damage|}}} |
}} {{#if: {{{damage type|}}} |
<dt> Damage:</dt>
<dd> {{DamageInfo
    | {{{damage}}}
    | {{{damage type}}}
    | modifier = {{{damage modifier|}}}
    | save = {{{damage save|}}}
    | save effect = {{{damage save effect|}}}
    | save dc = {{{damage save dc|}}}
    | con = {{{damage con|}}}
    | per = {{{damage per|}}}
    }}</dd>
| {{#if: {{{damage|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}}
<dt> Damage: </dt>
<dt> Damage: </dt>
<dd> {{DamageBlob|{{{damage|}}}}} </dd>
<dd> {{DamageBlob|{{{damage|}}}}} </dd>
}} {{#if: {{{damage2|}}} |
}} {{#if: {{{damage2|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}}
<dd> + {{DamageBlob|{{{damage2|}}}}} </dd>
<dd> + {{DamageBlob|{{{damage2|}}}}} </dd>
}} {{#if: {{{damage3|}}} |
}} {{#if: {{{damage3|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}}
<dd> + {{DamageBlob|{{{damage3|}}}}} </dd>
<dd> + {{DamageBlob|{{{damage3|}}}}} </dd>
}} {{#if: {{{damage4|}}} |
}} {{#if: {{{damage4|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}}
<dd> + {{DamageBlob|{{{damage4|}}}}} </dd>
<dd> + {{DamageBlob|{{{damage4|}}}}} </dd>
}} }} {{#if: {{{extra damage|}}} |
<dd> + {{DamageInfo
    | {{{extra damage}}}
    | {{{extra damage type|}}}
    | modifier = {{{extra damage modifier|}}}
    | save = {{{extra damage save|}}}
    | save effect = {{{extra damage save effect|}}}
    | save dc = {{{extra damage save dc|}}}
    | con = {{{extra damage con|}}}
    | per = {{{extra damage per|}}}
    }}</dd>
}} {{#if: {{{extra damage 2|}}} |
<dd> + {{DamageInfo
    | {{{extra damage 2}}}
    | {{{extra damage type 2|}}}
    | modifier = {{{extra damage modifier 2|}}}
    | save = {{{extra damage save 2|}}}
    | save effect = {{{extra damage save effect 2|}}}
    | save dc = {{{extra damage save dc 2|}}}
    | con = {{{extra damage con 2|}}}
    | per = {{{extra damage per 2|}}}
    }}</dd>
}} {{#if: {{{extra damage 3|}}} |
<dd> + {{DamageInfo
    | {{{extra damage 3}}}
    | {{{extra damage type 3|}}}
    | modifier = {{{extra damage modifier 3|}}}
    | save = {{{extra damage save 3|}}}
    | save effect = {{{extra damage save effect 3|}}}
    | save dc = {{{extra damage save dc 3|}}}
    | con = {{{extra damage con 3|}}}
    | per = {{{extra damage per 3|}}}
    }}</dd>
}} {{#if: {{{extra damage 4|}}} |
<dd> + {{DamageInfo
    | {{{extra damage 4}}}
    | {{{extra damage type 4|}}}
    | modifier = {{{extra damage modifier 4|}}}
    | save = {{{extra damage save 4|}}}
    | save effect = {{{extra damage save effect 4|}}}
    | save dc = {{{extra damage save dc 4|}}}
    | con = {{{extra damage con 4|}}}
    | per = {{{extra damage per 4|}}}
    }}</dd>
}} {{#if: {{{extra damage 5|}}} |
<dd> + {{DamageInfo
    | {{{extra damage 5}}}
    | {{{extra damage type 5|}}}
    | modifier = {{{extra damage modifier 5|}}}
    | save = {{{extra damage save 5|}}}
    | save effect = {{{extra damage save effect 5|}}}
    | save dc = {{{extra damage save dc 5|}}}
    | con = {{{extra damage con 5|}}}
    | per = {{{extra damage per 5|}}}
    }}</dd>
}} {{#if: {{{extra damage 6|}}} |
<dd> + {{DamageInfo
    | {{{extra damage 6}}}
    | {{{extra damage type 6|}}}
    | modifier = {{{extra damage modifier 6|}}}
    | save = {{{extra damage save 6|}}}
    | save effect = {{{extra damage save effect 6|}}}
    | save dc = {{{extra damage save dc 6|}}}
    | con = {{{extra damage con 6|}}}
    | per = {{{extra damage per 6|}}}
    }}</dd>
}} {{#if: {{{attack roll|}}} {{{ritual|}}} {{{range|}}} {{{range m|}}} {{{range ft|}}} {{{aoe|}}} {{{concentration|}}} {{{area|}}} {{{recharge|}}} {{{duration|}}} {{{save|}}} {{{additional|}}} |
}} {{#if: {{{attack roll|}}} {{{ritual|}}} {{{range|}}} {{{range m|}}} {{{range ft|}}} {{{aoe|}}} {{{concentration|}}} {{{area|}}} {{{recharge|}}} {{{duration|}}} {{{save|}}} {{{additional|}}} |
<dt> Details: </dt><!-- If you add any further detail fields below, make sure to extend the list above as well. -->
<dt> Details: </dt><!-- If you add any further detail fields below, make sure to extend the list above as well. -->
{{#if: {{{attack roll|}}} |
{{#if: {{{attack roll|}}} |
<dd> {{Attack Roll}} </dd>
<dd> {{Attack Roll|{{{attack roll|}}}}} {{#if: {{{on miss|}}} | (On Miss: {{{on miss}}}) }}</dd>
}}{{#if: {{{range m|}}} {{{range ft|}}}
}}{{#if: {{{range m|}}} {{{range ft|}}}
| {{#if: {{{range m|}}} |  
| {{#if: {{{range m|}}} |  
     {{#if: {{{range ft|}}} | <dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd>
     {{#if: {{{range ft|}}} | <dd> {{Range | {{{range|}}} | m = {{{range m}}} | ft = {{{range ft}}} }} </dd>
     |  <dd> {{Range | m = {{{range m}}} | ft = {{#expr:ceil({{{range m}}} * 3.280839895)}}}} </dd>
     |  <dd> {{Range | {{{range|}}} | m = {{{range m}}} | ft = {{{range ft}}} }} </dd>
     }}
     }}
   |  <dd> {{Range | m = {{#expr:{{{range ft}}} / 3.280839895 round 0}} | ft = {{{range ft}}}}} </dd>
   |  <dd> {{Range | {{{range|}}} | m = {{#expr:{{{range ft}}} / 3.280839895 round 0}} | ft = {{{range ft}}}}} </dd>
   }}
   }}
| {{#if: {{{range|}}}
| {{#if: {{{range|}}}
Line 49: Line 137:
}}{{#if: {{{concentration|}}} |
}}{{#if: {{{concentration|}}} |
<dd> {{Concentration}} </dd>
<dd> {{Concentration}} </dd>
}}{{trim|{{#if: {{{recharge|}}} |<dd>{{Recharge|{{{recharge}}}}}</dd>| {{blank}}}}
}}{{#if: {{{recharge|}}} |  
}}{{trim|{{#if: {{{duration|}}}
<dd> {{Recharge|{{{recharge}}}}} </dd> |
|<dd>{{#ifeq:{{lc:{{{duration|}}}}}| LR
}}{{#if: {{{duration|}}} |
|{{Duration|Until Long Rest}}
<dd>{{#ifeq:{{lc:{{{duration|}}}}} | LR |{{Duration|Until Long Rest}}
|{{#ifeq: {{{duration|}}} |Perm
|{{#ifeq: {{{duration|}}} | Perm |{{Duration|Permanent}}
|{{Duration|Permanent}}
|{{Duration|{{{duration}}}}}
|{{Duration|{{{duration}}}}}
}}}}</dd>
}}
}}{{#if: {{{save|}}} |
}}</dd>
<dd> {{Save | {{{save}}} | dc = {{{save dc|}}} }} {{#if: {{{on save|}}} | (On Save: {{{on save}}}) }}</dd>
|{{blank}}
}}
}}
}}{{trim|{{#if: {{{save|}}}
{{#lvardef: saveicon | }} {{#lvardef: savetext | }}
{{#lvardef: savetype | {{#if: {{#pos:{{{save|}}}|,}} | {{#explode:{{{save|}}}|,|0}} | {{{save|}}}}}}}
{{#lvardef: saverslt | {{#if: {{#pos:{{{save|}}}|,}} | {{#explode:{{{save|}}}|,|1}} | ""}}}}
| {{#switch: {{lc:{{#lvar: savetype}}}}
| strength | str =  {{#lvardef: saveicon | Strength}} {{#lvardef: savetext | STR}}
| dexterity | dex  = {{#lvardef: saveicon | Dexterity}} {{#lvardef: savetext | DEX}}
| constitution | con | = {{#lvardef: saveicon | Constitution}} {{#lvardef: savetext | CON}}
| intelligence | int | = {{#lvardef: saveicon | Intelligence}} {{#lvardef: savetext | INT}}
| wisdom | wis  = {{#lvardef: saveicon | Wisdom}} {{#lvardef: savetext | WIS}}
| charisma | cha  = {{#lvardef: saveicon | Charisma}} {{#lvardef: savetext | CHA}}
| #default = {{#lvardef: saveicon |Alert}} {{#lvardef: savetext | EDITOR SHOULD CHECK TEMPLATE}}
}}<dd>{{SmallIcon|Saving Throw Icons.png}} [[{{#lvar: saveicon}}|{{#lvar: savetext}}]] [[Saving Throw|Save]] {{#if: {{#pos:{{{save|}}}|,}}
| (On Save: {{#explode:{{{save|}}}|,|1}})
}}</dd>| {{blank}}
}}
}}  
}}<!-- end details -->
}}<!-- end details -->
</dl>}}<!-- end properties section -->
</dl>}}<!-- end properties section -->
Line 82: Line 152:
{{{additional}}}| {{blank}}
{{{additional}}}| {{blank}}
}}  
}}  
{{#if: {{{higherlevels|}}} | == At Higher Levels ==}}
{{#if: {{{higher levels|}}} | == At Higher Levels ==}}
{{trim|{{#if: {{{higherlevels|}}} | {{{higherlevels}}}| {{blank}}}}}} <!-- TODO: make this a bit smarter -->
{{trim|{{#if: {{{higher levels|}}} | {{{higher levels}}}| {{blank}}}}}} <!-- TODO: make this a bit smarter -->
{{clear}}</div>
{{clear}}</div>
{{#if: {{{variants|}}} |
{{#if: {{{variants|}}} |
Line 124: Line 194:


<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
The action creates {{#switch: {{{area category}}}
{{Area full|{{{area}}}|duration={{{area duration|}}}|shape={{{area shape|}}}|range m={{{area range m|}}}|range ft={{{area range ft|}}}}}
| cloud = a cloud
| surface = a surface
| #default = an area
}} with the following properties.
 
* {{AOE | {{{area shape}}} | m = {{{area range m}}} | ft = {{{area range ft}}} }}
* {{Duration | {{{area duration}}} }} {{#if: {{{area turn start damage|}}} | {{blank}}
 
Creatures starting their turn in the area suffer:
{{DamageInfo
| {{{area turn start damage}}}
| {{{area turn start damage type}}}
| save = {{{area turn start damage save|}}}
| save effect = {{{area turn start damage save effect|}}}
}}
}} <!-- / area turn start damage --> {{#if: {{{area turn end damage|}}} | {{blank}}
 
Creatures ending their turn in the area suffer:
{{DamageInfo
| {{{area turn end damage}}}
| {{{area turn end damage type}}}
| save = {{{area turn end damage save|no}}}
| save effect = {{{area turn end damage save effect|}}}
}}
}} <!-- / area turn end damage --> {{#if: {{{area condition|}}} | {{blank}}
 
Creatures within the area are affected by the following conditions:
 
{{Condition | {{{area condition}}} | save = {{{area condition save|}}}}} {{#if: {{{area condition2|}}} | {{blank}}
{{Condition | {{{area condition2}}} | save = {{{area condition2 save|}}}}}
}} {{#if: {{{area condition3|}}} | {{blank}}
{{Condition | {{{area condition3}}} | save = {{{area condition3 save|}}}}}
}} {{#if: {{{area condition4|}}} | {{blank}}
{{Condition | {{{area condition4}}} | save = {{{area condition4 save|}}}}}
}}
}}<!-- / area condition -->
</div>
</div>
}}<!-- / area --><h2> How to Learn </h2>
}}<!-- / area -->{{#ifeq: {{{common|}}}|yes||<h2> How to learn </h2>
{{#lvardef: how-to-learn-content |
{{#lvardef: how-to-learn-content |
   {{#lvardef: classes-learn-list |
   {{#lvardef: classes-learn-list |
     {{#loop: level | 1 | 20 |
     {{#loop: level | 1 | 20 |
       {{#if: {{{ class learns at level {{#var:level}} |}}} | {{#lvardef:hasclasslearn|1}}{{blank}}
       {{#if: {{{ class learns at level {{#var:level}} |}}} | {{#lvardef:hasclasslearn|1}}{{blank}}
* Class Level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | useTemplate = Class }}
* Class level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | useTemplate = Class }}
       }}
       }}
     }}
     }}
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     {{#loop: level | 1 | 20 |
     {{#loop: level | 1 | 20 |
       {{#if: {{{ race learns at level {{#var:level}} |}}} | {{#lvardef:hasracelearn|1}}{{blank}}
       {{#if: {{{ race learns at level {{#var:level}} |}}} | {{#lvardef:hasracelearn|1}}{{blank}}
* Character Level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | useTemplate = Race }}
* Character level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | useTemplate = Race }}
       }}
       }}
     }}
     }}
Line 184: Line 218:
{{#lvar:races-learn-list}}
{{#lvar:races-learn-list}}


(Character Level is the sum of all Class Levels for a multi-classed character.)
([[Character level]] is the sum of all class levels for a multi-classed character.)
   }}{{#if: {{{granted by feats|}}} | {{blank}}
   }}{{#if: {{{granted by feats|}}} | {{blank}}


Granted by the Feats:
Granted by feats:
{{#invoke: ParseList | main | {{{granted by feats}}} | makeLinks = yes }}
{{#invoke: ParseList | main | {{{granted by feats}}} | makeLinks = yes }}
   }}{{#if: {{{granted by items|}}} | {{blank}}
   }}{{#if: {{{granted by items|}}} | {{blank}}


Granted by the Items:
Granted by items:
{{#invoke: ParseList | main | {{{granted by items}}} | useTemplate = MdRarityItem }}
{{#invoke: ParseList | main | {{{granted by items}}} | type = htmlList | useTemplate = GrantedByItems/Format }}
   }}{{#if: {{{granted by spells|}}} | {{blank}}
   }}{{#if: {{{granted by spells|}}} | {{blank}}


Granted by the Spells:
Granted by spells:
{{#invoke: ParseList | main | {{{granted by spells}}} | makeLinks = yes }}
{{#invoke: ParseList | main | {{{granted by spells}}} | makeLinks = yes }}
   }}{{#if: {{{used by creatures|}}} | {{blank}}
   }}{{#if: {{{used by creatures|}}} | {{blank}}


Used by Creatures:
Used by creatures:
{{#invoke: ParseList | main | {{{used by creatures}}} | makeLinks = yes }}
{{#invoke: ParseList | main | {{{used by creatures}}} | makeLinks = yes }}
  }}{{#if: {{{variant of|}}} | {{blank}}
 
This action is a variation of:<br>
{{SAI|{{{variant of}}}|w=40}}
   }}{{#if:{{{other ways to learn|}}} | {{blank}}
   }}{{#if:{{{other ways to learn|}}} | {{blank}}
Other ways to learn:
Other ways to learn:


Line 207: Line 246:
}}<div class="bg3wiki-tooltip-box">
}}<div class="bg3wiki-tooltip-box">
{{#lvar: how-to-learn-content | ''(Information not yet added.)'' }}
{{#lvar: how-to-learn-content | ''(Information not yet added.)'' }}
</div>{{clear}}
}}{{#if: {{{notes|}}} |
<h2> Notes </h2>
<div class="bg3wiki-tooltip-box bg3wiki-tooltip">
{{{notes}}}
</div>
}}{{#if: {{{bugs|}}} |
<h2> Bugs </h2>
<div class="bg3wiki-tooltip-box bg3wiki-tooltip">
{{{bugs}}}
{{Main namespace only|[[Category:Bugs]]}}
</div>
</div>
{{clear}}
}}{{#if: {{{video|}}} |
{{#if: {{{notes|}}} | == Notes == }}
{{trim|{{#if: {{{notes|}}} | <div class="bg3wiki-tooltip-box bg3wiki-tooltip">
{{{notes}}}
</div>| {{blank}}}}}}{{#if: {{{video|}}} |
 
<h2> Visuals </h2>
<h2> Visuals </h2>
[[File:{{{video}}}]]
[[File:{{{video}}}]]
 
}}{{#if: {{{area category|}}}{{{area turn start damage|}}}{{{area turn end damage|}}}{{{area condition|}}}{{{area condition 2|}}}{{{area condition 3|}}}{{{area condition 4|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}} }}{{#switch: {{{this is an example}}}
| yes =
| #default = {{Main namespace only|{{#ifeq: {{#lvar: hasclasslearn}} | 1 | [[Category:Class features]]}}{{#ifeq: {{#lvar: hasracelearn}} | 1 | [[Category:Racial features]]}}{{#if: {{{cost|}}} | | [[Category:Free actions]]}}{{#ifeq: {{{common|}}}|yes|[[Category:Common actions]]}}[[Category:Class actions]]{{#if: {{{cost amount|}}}{{{cost2|}}}{{{cost2 amount|}}}{{{cost3|}}}{{{cost3 amount|}}}{{{hit cost amount|}}}{{{hit cost2|}}}{{{hit cost2 amount|}}}{{{higherlevels|}}} | [[Category:Pages using deprecated parameters]]}}{{#cargo_store:
_table = spells
| name = {{{name|{{#titleparts: {{PAGENAME}} }} }}}
| image = {{{image|}}}
| controller_icon = {{#lvar:controllericon}}
| icon = {{#lvar:icon}}
| is_spell = no
| is_weapon_action = no
| aoe = {{{aoe|}}}
| aoe_size = {{#if:{{{aoe|}}}|{{{aoe m|}}}/{{{aoe ft|}}} }}
| is_npc = {{#if:{{{npc only|}}}|yes}}
| can_upcast = {{#if:{{{higher levels|}}}|yes}}
| has_attack_roll = {{#if:{{{attack roll|}}}|yes}}
| description = {{{description|}}}
| extra_description = {{{extra description|}}}
| action_type = {{#if:{{#pos:{{{cost|}}}|reaction}}|reaction|{{#if:{{#pos:{{{cost|}}}|bonus}}|bonus|{{#if:{{#pos:{{{cost|}}}|action}}|action|{{#if:{{#pos:{{{cost|}}}|movement}}|movement|}}}}}}}}
| spell_range = {{#if:{{{range m|}}}{{{range ft|}}}|{{{range m|}}}/{{{range ft|}}}|{{{range|}}} }}
<!-- A little logic to try to make sure the list of classes only contains unique values. -->
| save = {{{save|}}}
| damage = {{{damage|}}}
| damage_type = {{{damage type|}}}
| extra_damage = {{{extra damage|}}}
| extra_damage_type = {{{extra damage type|}}}
| damage_save = {{{damage save|{{{condition save|}}} }}}
| condition_duration = {{{condition duration|}}}
| recharge = {{{recharge|}}}
}}
}} }}<!-- End if type is not none --></includeonly><noinclude>
{{documentation}}{{#cargo_attach:
_table = spells
}}
}}
<!-- CATEGORIES -->{{#ifeq: {{{this is an example|}}} ||
{{#ifeq: {{#lvar: hasclasslearn}} | 1 | [[Category:Class features]]}}
{{#ifeq: {{#lvar: hasracelearn}} | 1 | [[Category:Racial features]]}}
{{#if: {{{cost|}}} | | [[Category:Passive features]]}}
[[Category:Class actions]]
}}<!-- End if type is not none -->
</includeonly><noinclude>
{{/doc}}
</noinclude>
</noinclude>

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