Danger Sense: Difference between revisions
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{{Passive feature page | |||
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you | | summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]]. | ||
| description = You sense when things aren't as they should be. | | description = You sense when things aren't as they should be. | ||
You have {{Advantage}} on Dexterity | You have {{Advantage}} on {{Saving Throw|Dexterity}}s against traps, [[Spells]], and [[Surface|surfaces]]. | ||
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
| image = Danger Sense.webp | | image = Danger Sense.webp | ||
| icon = Danger Sense Icon.webp | |||
| additional = | | additional = | ||
| condition = | | condition = | ||
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| notes = | | notes = | ||
}} | }} | ||
==Notes== | |||
*Similar to the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out. | |||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |