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Wild Magic: Enchant Weapons: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Enchant Weapons''' | | summary = '''Wild Magic: Enchant Weapons''' is a {{Class|Wild Magic Sorcerer}} free action that is randomly used when you trigger a [[Wild Magic (Subclass Feature)|Wild Magic]] roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | ||
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | | description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | ||
| image = Wild Magic Enchant Weapons.webp | | image = Wild Magic Enchant Weapons.webp | ||
| condition = Wild Magic: Enchant Weapons | | condition = Wild Magic: Enchant Weapons | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| class learns at level 1 = Wild Magic | | class learns at level 1 = Wild Magic Sorcerer | ||
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}. | | notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}. | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |