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Toggle Non-Lethal Attacks: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| image = Toggle Non-Lethal Attacks.webp | | image = Toggle Non-Lethal Attacks.webp | ||
| summary = '''Toggle Non-Lethal Attacks''' is a toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party. | | icon = Toggle Non-Lethal Attacks Icon.webp | ||
| summary = '''Toggle Non-Lethal Attacks''' is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party. | |||
While this passive is turned on, when an [[Unarmed Strike]] or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} (see [[#Notes|notes]] for more information). | |||
| description = Knock someone {{Cond|Knocked Out|Unconscious}} instead of killing them. | | description = Knock someone {{Cond|Knocked Out|Unconscious}} instead of killing them. | ||
| extra description = Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]]. | |||
| toggleable = yes | |||
| condition = Non-Lethal Damage | | condition = Non-Lethal Damage | ||
| common = yes | |||
| notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}}; after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | |||
}} | }} |