Spells: Difference between revisions

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31 bytes added ,  17 November 2023
→‎Casting spells: Fixed some spell etc links
(→‎Casting spells: Fixed incorrect use of action templates)
(→‎Casting spells: Fixed some spell etc links)
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To cast a spell, a character must expend any required resources. This is usually an {{action}}, {{action|bonus}} or {{action|reaction}}, as well as a '''spell slot''' of the spell's '''level''' or higher (see below). In addition, most spells cannot be cast by a character who is {{cond|silenced}}, as they cannot speak the magic words required.
To cast a spell, a character must expend any required resources. This is usually an {{action}}, {{action|bonus}} or {{action|reaction}}, as well as a '''spell slot''' of the spell's '''level''' or higher (see below). In addition, most spells cannot be cast by a character who is {{cond|silenced}}, as they cannot speak the magic words required.


When casting a spell that affects another creature, the caster may have to make a '''Spell [[Attack Roll]]''' to aim a ray of energy (like {{SAI|Ray of Enfeeblement}}) or magical projectile ({{SAI|Fire bolt}}).
When casting a spell that affects another creature, the caster may have to make a '''[[Spell Attack Roll]]''' to aim a ray of energy (like {{SAI|Ray of Enfeeblement}}) or magical projectile (like {{SAI|Fire Bolt}} or {{SAI|Eldritch Blast}}).


All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''[[Attack Roll]]''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC):
All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''[[Attack Roll]]''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC):

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