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Everburn Blade: Difference between revisions

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1,873 bytes removed ,  17 November 2023
Pruned the commented-out code.
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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-11-17 }}
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greatsword B PlusOne Icon.png
| image = Greatsword B PlusOne Icon.png <!-- A high-res image of the item. -->
| icon = Greatsword B PlusOne Unfaded Icon.png
| icon = Greatsword B PlusOne Unfaded Icon.png
| description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|greatsword]] that deals additional {{DamageText||Fire}} damage.
| description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|greatsword]] that deals additional {{DamageText||Fire}} damage.
| seo description = Everburn Blade is an uncommon greatsword that deals additional Fire damage.
| seo description = Everburn Blade is an uncommon greatsword that deals additional Fire damage.
| quote = <!-- In-game tooltip quote. -->
| quote = Silent flames surge the length of the blade as soon as it clears the scabbard.
Silent flames surge the length of the blade as soon as it clears the scabbard.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Greatswords
| type = Greatswords <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage = 2d6
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage type = Slashing
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| extra damage = 1d4 Fire
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| weight kg = 2.7
| loading =
| weight lb = 5.4
| reach =
| price = 130
| thrown =
| can't dual wield =
| dippable =
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = MAG_Fire_AlwaysDippedInFire_Greatsword
| uid = MAG_Fire_AlwaysDippedInFire_Greatsword
| uuid = 660483f6-8eb3-45be-88a4-327f9d417026
| uuid = 660483f6-8eb3-45be-88a4-327f9d417026
| special = <!-- List of special features or abilities granted by the weapon. -->
| weapon actions = Pommel Strike, Lacerate, Cleave
| weapon actions = Pommel Strike, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Looted from [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]].
* Looted from [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]].
** Can also be obtained by casting {{SAI|Command (Drop)}} on Commander Zhalk instead of killing him, though his chance of succeeding the {{SavingThrow}} is high.
** Can also be obtained by casting {{SAI|Command (Drop)}} on Commander Zhalk instead of killing him, though his chance of succeeding the {{SavingThrow}} is high.
| notes = * This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire_Surface|fire]].
| notes =  
* This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire_Surface|fire]].
}}
}}


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