Help the Spirit of the Amulet: Difference between revisions

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(Correcting mentions of 'daughter' to 'granddaughter')
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* [DWARF][WISDOM] Squash all cheer and summon memories of your ancestral enemy - the mind flayers. (DC 10)
* [DWARF][WISDOM] Squash all cheer and summon memories of your ancestral enemy - the mind flayers. (DC 10)
* [MONK][WISDOM] Quiet your mind. Let everything be still.
* [MONK][WISDOM] Quiet your mind. Let everything be still.
* [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. (DC 10)


If the party manages to avoid laughing, the spirit of the amulet appears with a request. The Sharrans cursed him with eternal madness, a laughing curse. He wants to bestow the curse onto his granddaughter, Shirra, who lives in [[Wyrm's Crossing]] at the [[Open Hand Temple]]. He promises blessings unto the party if they agree to undertake this journey.
If the party manages to avoid laughing, the spirit of the amulet appears with a request. The Sharrans cursed him with eternal madness, a laughing curse. He wants to bestow the curse onto his granddaughter, Shirra, who lives in [[Wyrm's Crossing]] at the [[Open Hand Temple]]. He promises blessings unto the party if they agree to undertake this journey.
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