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Help the Spirit of the Amulet: Difference between revisions
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→The Open Hand Temple
(Correcting mentions of 'daughter' to 'granddaughter') |
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* [DWARF][WISDOM] Squash all cheer and summon memories of your ancestral enemy - the mind flayers. (DC 10) | * [DWARF][WISDOM] Squash all cheer and summon memories of your ancestral enemy - the mind flayers. (DC 10) | ||
* [MONK][WISDOM] Quiet your mind. Let everything be still. | * [MONK][WISDOM] Quiet your mind. Let everything be still. | ||
* [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. (DC 10) | |||
If the party manages to avoid laughing, the spirit of the amulet appears with a request. The Sharrans cursed him with eternal madness, a laughing curse. He wants to bestow the curse onto his granddaughter, Shirra, who lives in [[Wyrm's Crossing]] at the [[Open Hand Temple]]. He promises blessings unto the party if they agree to undertake this journey. | If the party manages to avoid laughing, the spirit of the amulet appears with a request. The Sharrans cursed him with eternal madness, a laughing curse. He wants to bestow the curse onto his granddaughter, Shirra, who lives in [[Wyrm's Crossing]] at the [[Open Hand Temple]]. He promises blessings unto the party if they agree to undertake this journey. |