Ornate Mirror: Difference between revisions

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The '''Ornate Mirror''' is a unique magical object located in the [[Apothecary's Cellar]] in the [[Blighted Village]] during [[Act One]]. It guards the way into the hidden lab of a Thayian necromancer, Ilyn Toth, who was hiding among the people of the villager years back. Despite the magic on the door faded, it is still working and will unleash quite devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it doesn't affect the conversation. A [[Wizard]] can do a {{Ability check|Arcana|10}} to gain insight that the mirror reflects the habits and personality of it's creator.
{{CharacterInfo2
| name = Ornate Mirror
| file = Ornate_Mirror_Entity.png
| HP = 30
| passive = <dd>{{cond|Medium Toughness}}</dd>
| piercing = double
| necrotic = double
| psychic = immune
| poison = immune
| radiant = double
}}
The '''Ornate Mirror''' is a unique magical object located in the [[Apothecary's Cellar]] in the [[Blighted Village]] during [[Act One]]. It guards the way into the hidden lab of a Thayian necromancer, Ilyn Toth, who was hiding among the people of the villager years back.  


There are a skill checks multiple ways to bypass
Despite the magic on the door faded, it is still working and will unleash quite devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it doesn't affect the conversation. A [[Wizard]] can do a {{Ability check|Arcana|10}} to gain insight that the mirror reflects the habits and personality of it's creator.
 
==Interactions==
===Bypassing===
There are a skill checks multiple ways to bypass:


* {{Ability check|Intimidation|15}}. Open or I'll mash you to pieces - bad luck be damned.
* {{Ability check|Intimidation|15}}. Open or I'll mash you to pieces - bad luck be damned.
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* [[Barbarian]] {{Ability check|Strength|15}}. ''Pick up a rock to smash the mirror.''
* [[Barbarian]] {{Ability check|Strength|15}}. ''Pick up a rock to smash the mirror.''


This will bypass the mirror puzzle. Otherwise, you must answer a series of questions in the following way to avoid a dangerous trap and gain entry. It is wise to read the books located in the shop above and throughout the cellar that gives clues to get pass the mirror::
The mirror can also simply be destroyed, however it's medium toughness means that only a hit that deals at least 22 damage can damage it.
 
===Mirror puzzle===
Otherwise, you must answer a series of questions in the following way to avoid a dangerous trap and gain entry. It is wise to read the books located in the shop above and throughout the cellar that gives clues to get pass the mirror.
 


'''What th-ink you of the zulkir know as Szass Tam?'''
'''What th-ink you of the zulkir know as Szass Tam?'''
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* I'd look for whatever spell will rid me of this worm in my head.
* I'd look for whatever spell will rid me of this worm in my head.
* Choosing the answer that focuses on gaining power for survival.
* Choosing the answer that focuses on gaining power for survival.


Successful intimidating or answering its questions correctly will earn Mirror Master [[Inspiration]] for the [[Charlatan]], along with gaining entry into the lab.
Successful intimidating or answering its questions correctly will earn Mirror Master [[Inspiration]] for the [[Charlatan]], along with gaining entry into the lab.


If you fail the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. You can repeat the quiz as many times as you like, with the sphere lacking the power to attack again.
If you fail the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. You can repeat the quiz as many times as you like, with the sphere lacking the power to attack again.
[[Category:Environmental objects]]

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