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Ornate Mirror

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The Ornate Mirror is a unique magical object which can be found in the Apothecary's Cellar in the Blighted Village during Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Main article: Search the Cellar

The Ornate Mirror guards the the hidden lab of a Thayian necromancer, Ilyn Toth, who hid among the people of the village many years ago.

Although the magic on the door has faded, it still unleashes devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it does not affect the conversation:

  • [DRAGONBORN] I'm, eh - Syrjit Hava.
  • [DROW] [HALF-DROW] I'm, eh - Shadow Merodan.
  • [DWARF] I'm, eh - Tyndal Hammerfall.
  • [ELF] [HALF-ELF] I'm, eh - Ara Silverleaf.
  • [GITHYANKI] My name is - um... Ha'zeera.
  • [GNOME] I'm, eh - Zebo Haradook.
  • [HALFLING] I'm, eh - Person Someonedale.
  • [HALF-ORC] I'm, eh - ...Krunk?
  • [HUMAN] [MALE] I'm, eh - Jack... Humanman.
  • [HUMAN] [FEMALE] I'm, eh - Jane... Humanman.
  • [TIEFLING] I'm, eh - Memnon Thrace.

Warlocks and wizards can pass a DC 10 Arcana check to gain insight that the mirror reflects the habits and personality of its creator.

There are multiple ways to bypass the Ornate Mirror by passing Intimidation or Strength checks. If a party member reads the Dark Journal, they can try to trick the mirror into believing they are Ilyn Toth through a DC 15 Persuasion check. The mirror can also be destroyed; however, its medium toughness requires dealing at least 22 damage to affect it.

Otherwise, the party must answer a series of questions in the following way to avoid a dangerous trap and to gain entry into the laboratory. Reading the books located in the shop above and throughout the cellar gives clues to get past the mirror.

Successfully intimidating or answering its questions earns entry into the lab and grants the Mirror Master Mirror Master inspiration to party members with the Charlatan Charlatan background.

If failing the mirror's questions, it unleashes a flaming sphere which floats around the room, leaving a trail of fire as it unleashes a burst of flames, dealing 2d6FireFire with a DC 12  Dexterity saving throw to halve the damage. It takes a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. It is possible to repeat the quiz as many times as needed, with the sphere lacking the power to attack again.

Companion approval[edit | edit source]

  • Successfully intimidate the mirror Astarion approves +1

Gallery[edit | edit source]