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The Wyrmway: Difference between revisions
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In this trial you need to remove a dishonorable judge and give the right punishment to the crime, the crime is shown in paintings starting from "The Apple" and ending with "The Judgement", the paintings depict a man who steals an apple to feed urchin children and went on beyond to steal an artifact, chased around Baldur's Gate and being judged with a punishment. | In this trial you need to remove a dishonorable judge and give the right punishment to the crime, the crime is shown in paintings starting from "The Apple" and ending with "The Judgement", the paintings depict a man who steals an apple to feed urchin children and went on beyond to steal an artifact, chased around Baldur's Gate and being judged with a punishment. | ||
The Judge is in the middle of the shrouded area, and is dishonorable and must be removed | The Judge is in the middle of the shrouded area, and is dishonorable and must be removed with magic as it is invulnerable to all damage sources and cannot be pushed (physically or magically). | ||
Known ways to remove the judge: | |||
* {{SAI|Remove Curse}} | |||
* {{SAI|Banishment}} | |||
* {{SAI|Dimension Door}} ''(teleport the judge anywhere outside the circle)'' | |||
* {{SAI|Displace}} ''(teleport the judge anywhere outside the circle)'' | |||
When he is removed, the shadows are lifted, and the 3 shadowed paintings can be picked up or inspected. The 3 paintings are named "The Cell", "Freedom", and "The Hanging"; the paintings represent the final judgement for the crime. One of them must be placed on the Empty Niche found at the center of the room. | |||
'''To solve the trial, the sentence needs to be proportional to the crime. Place "The Cell" painting on the Empty Niche.''' | '''To solve the trial, the sentence needs to be proportional to the crime. Place "The Cell" painting on the Empty Niche.''' | ||
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===== Solutions ===== | ===== Solutions ===== | ||
'''IMPORTANT: Solutions for this trial is randomized, please take these solutions with caution and choose which one is most suitable.''' | '''IMPORTANT: Solutions for this trial is randomized, please take these solutions with caution and choose which one is most suitable.''' | ||
# '''(Suggested by Gale)''' - First threaten the Black King, move the Rook one square to the right. Then the following two options occur: Option #1 - Bishop eliminates your Rook, leaving your Queen to move 3 squares to the right causing a checkmate. Option #2 - Black King moves top right square, move your Knight one square up and two squares left causing a checkmate. | # '''(Suggested by Gale)''' - First threaten the Black King, move the Rook one square to the right. Then the following two options occur: Option #1 - Bishop eliminates your Rook, leaving your Queen to move 3 squares to the right causing a checkmate. Option #2 - Black King moves top right square, move your Knight one square up and two squares left causing a checkmate. |