Flind: Difference between revisions

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87 bytes added ,  22 November 2023
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minor rephrasing etc
m (minor rephrasing etc)
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|wis save=yes
|wis save=yes
|level=5
|level=5
|race=Gnoll Fiend
|race=Gnoll Flind
|type=Fiend
|type=Fiend
|HP=85; 110{{Tactician}}
|HP=85; 110{{Tactician}}
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|location = [[The Risen Road]]
|location = [[The Risen Road]]
|allies =[[Gnoll Hunter]] [[Hyena]] [[Gnoll Fang of Yeenoghu]]
|allies =[[Gnoll Hunter]] [[Hyena]] [[Gnoll Fang of Yeenoghu]]
|passive= {{PAS|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}{{PAS|Tenacity}}
|passive= {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}{{PAS|Tenacity}}
|exp=75}}
|exp=75}}


The '''Flind''' is a hostile [[Gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during the [[Act One]]. Unique among Gnolls for having become part [[Fiend]], thus not counting as a [[Monstrosity]]. The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. Unique among gnolls for having become part [[fiend]], thus not counting as a [[monstrosity]].  
 
The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.


== Act 1 ==
== Act 1 ==


The Warlord of a vicious band of Gnolls. Found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]], having trapped [[Rugan]] and [[Olly]] that are transporting good for [[Zarys]] in the surrounded cave. After the first round, the Gnoll warlord will mentally link with you, revealing she's a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting good for [[Zarys]] in the surrounded cave.  
 
After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
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* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* {{SkillCheck|Wisdom|10}}. After all other Gnolls are dead, urge her to consume herself. This forces another check to follow.
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
** {{SkillCheck|Wisdom|15}}. Flind will kill herself.
** {{SkillCheck|Wisdom|15}}. Flind will kill herself.


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== Tactics ==
== Tactics ==
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralyzing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.


Flind's extremely high intitiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your [[Illithid Powers]] to convince her to turn against her pack. You can command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.
Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your [[Illithid Powers]] to convince her to turn against her pack. You can command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.


The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.
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== Notes and trivia ==
== Notes and trivia ==
* The Flind has an extremely high initiative score despite lacking any clear means to increasing it so.  
* The Flind has an extremely high initiative score despite lacking any clear means to increasing it so.  
* "Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins.
* "Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.


== External links ==
== External links ==
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[[Category: Gnolls]]
[[Category: Gnolls]]
[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Characters in Act 1]]
[[Category: Bosses]]
[[Category: Bosses]]
[[Category: Followers of the Absolute]]
[[Category: Followers of the Absolute]]
{{NavRisenRoad}}
{{NavRisenRoad}}

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