D&D 5e feat changes: Difference between revisions

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To see a discussion of all feats including the benefits they provide, see the [[Feats]] page.
To see a discussion of all feats including the benefits they provide, see the [[Feats]] page.


* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all skill checks, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen.
* [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen.
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
* [[Charger]]'s movement does not provoke opportunity attacks.
* [[Charger]]'s movement does not provoke opportunity attacks.
* [[Crossbow Expert]] does not include the loading quality aspect, as loading is not a game mechanic in BG3. It also does not include the ability to fire a hand crossbow as a bonus action after making a one-handed attack action. Instead, it doubles the duration of the {{Cond|Gaping Wounds}} effect applied by {{SAI|Piercing Shot}}. In addition, the removal of {{Disadvantage}} when attacking at close range only applies to crossbow attacks, instead of all ranged attacks.
* [[Crossbow Expert]] does not include ignoring the loading property of crossbows, as loading is not a game mechanic in BG3. It also does not include the ability to fire a hand crossbow as a bonus action after making a one-handed attack action. Instead, it doubles the duration of the {{Cond|Gaping Wounds}} effect applied by {{SAI|Piercing Shot}}. The removal of {{Disadvantage}} when attacking at close range only applies to crossbow attacks, instead of all ranged attacks.


* [[Defensive Duellist]] ignores the 13 {{Ability|Dexterity}} prerequisite.
* [[Defensive Duellist]] ignores the 13 {{Ability|Dexterity}} prerequisite.
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* [[Dual Wielder]] does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
* [[Dual Wielder]] does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
* [[Dungeon Delver]] does not include the removal of the penalty on passive [[Perception]] checks due to traveling quickly, as travel speed is not included as a game mechanic in BG3. It also does not provide advantage saving throws against traps, only resistance to the damage from traps.
* [[Dungeon Delver]] does not include the removal of the penalty on passive [[Perception]] checks due to traveling quickly, as travel speed is not included as a game mechanic in BG3. It also does not provide advantage saving throws against traps, only resistance to the damage from traps.
* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier.
* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3.
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus only applies to Heavy melee weapons. In 5e, this applies to all two-handed melee weapons (though this distinction only matters for [[Greatclub|Greatclubs]]) and all Versatile melee weapons wielded in both hands.
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus only applies to Heavy melee weapons. In 5e, this applies to all two-handed melee weapons (though this distinction only matters for [[Greatclub|Greatclubs]]) and all Versatile melee weapons wielded in both hands.
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks.
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks.
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]]. In 5e, Lucky does not use Advantage before the roll; it allows you to choose to spend a luck point after the roll, but before the outcome is determined, to roll an additional {{D20}} and choose which roll to use.
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]]. In 5e, Lucky does not use Advantage before the roll; it allows you to choose to spend a luck point after the roll, but before the outcome is determined, to roll an additional {{D20}} and choose which roll to use.
* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack.
* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby.


* [[Performer]] is a new feat which increases your {{Ability|Charisma}} by 1 and grants proficiency with all [[Instrument|Musical Instruments]].
* [[Performer]] is a new feat which increases your {{Ability|Charisma}} by 1 and grants proficiency with all [[Instrument|Musical Instruments]].
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* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.


* [[Shield Master]] does not give the option to bonus action shove, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such checks (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. The option to use your {{Action|reaction}} to reduce damage taken against such effects, as well as the amounts reduced for successful and failed Saving Throws, remains unchanged.
* [[Shield Master]] does not give the option to shove as a bonus action, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. The option to use your {{Action|reaction}} to reduce damage taken against such effects, as well as the amounts reduced for successful and failed Saving Throws, remains unchanged.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Spell Sniper]] ignores the requirement to be a spellcaster; since you do not select a spell class spell list, non-casting classes use their highest mental ability ({{Ability|Intelligence}}, {{Ability|Wisdom}}, or {{Ability|Charisma}}) for the selected [[Cantrip]]. It does not include the enhancement to spell range, nor the ability to ignore cover (as BG3 does not include a cover system). Instead, it decreases the critical hit threshold of all spell attacks by 1.
* [[Spell Sniper]] ignores the requirement to be a spellcaster; since you do not select a spell class spell list, non-casting classes use their highest mental ability ({{Ability|Intelligence}}, {{Ability|Wisdom}}, or {{Ability|Charisma}}) for the selected [[Cantrip]]. It does not include the enhancement to spell range, nor the ability to ignore cover (as BG3 does not include a cover system). Instead, it decreases the critical hit threshold of all spell attacks by 1, which can stack with other similar effects.
* [[Tavern Brawler]] does not include proficiency with {{SAI|Improvised Melee Weapon}}s, as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3. Selecting this feat doubles the {{Ability|Strength}} modifier added to unarmed attacks (i.e. your unarmed attacks deal a flat {{DamageInfo|1|Bludgeoning|modifier=2 x Strength}} ), rather than converting your unarmed attacks to  
* [[Tavern Brawler]] does not include proficiency with {{SAI|Improvised Melee Weapon}}s, as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3. Selecting this feat doubles the {{Ability|Strength}} modifier added to unarmed attacks (i.e. your unarmed attacks deal a flat {{DamageInfo|1|Bludgeoning|modifier=2 x Strength}} ), rather than converting your unarmed attacks to  
{{DamageInfo|1d4|Bludgeoning|modifier=Strength}} , as in 5e. The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3.
{{DamageInfo|1d4|Bludgeoning|modifier=Strength}} , as in 5e. This is an increase in average damage output for characters with a Strength score of 14 or higher. The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3.
* [[War Caster]] ignores the requirement to be a spellcaster. Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic. Additionally, while the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, though this is independent of whether you know this cantrip. In contrast to 5e rules, since BG3 allows all characters to use spell [[Scrolls]], regardless of character class, even non-casting classes may benefit from the feat granting {{Advantage}} on [[Saving Throw|Saving Throws]] to maintain {{Concentration}}, when such spells are cast from scrolls.
* [[War Caster]] ignores the requirement to be a spellcaster. Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic. Additionally, while the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, though this is independent of whether you know this cantrip. In contrast to 5e rules, since BG3 allows all characters to use spell [[Scrolls]], regardless of character class, even non-casting classes may benefit from the feat granting {{Advantage}} on [[Saving Throw|Saving Throws]] to maintain {{Concentration}}, when such spells are cast from scrolls.


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