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Spirit Guardians (Radiant): Difference between revisions
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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage | {{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage | ||
| name = Spirit Guardians | | name = Spirit Guardians | ||
| image = Spirit Guardians | | image = Spirit Guardians.webp | ||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| | | variant of = Spirit Guardians | ||
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | |||
| summary = This spell is a variation of the spell | |||
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | | description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
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Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | ||
| | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = 3d8 | | damage = 3d8 |